440 entries bear this mark.
An island south of Pesalolo across the Torgan Passage; slave ships bound for Azantir thread the strait along its shore or round the island entirely.
A chain of low-lying islands north of Sheîr where the tides reshape reality twice daily.
A rocky archipelago in the Deaddore Strait, home to the Free Colonies.
A harsh range of peaks in the eastern Dragon's Spine, rising between the Hills of Sarrow to the north and the Pale Peaks to the…
Central Aboyinzu is the vast interior of the continent—a general term encompassing the savanna heartlands, the Deadloop inner sea, and the territories between the major…
An island in the Agreben Sea.
A lake in the Dalizi Wildlands.
Dragon's Spine is the long, misty, snow-covered mountain range that runs east-west across the entire southern edge of Aboyinzu.
A group of islands in the Western Isles.
The forested eastern third of the Wanderlands, filled with the low hum of Dragon's Gate and ruled by the dragon Ziru.
A sea of sand hiding an empire of orange.
The Elder Wilds occupy the entire eastern peninsula of Aboyinzu—a vast region of ancient rainforest, winding rivers, and primordial wilderness.
A volcanic island chain in the southwestern Western Isles, where the earth still burns and ancient Neferati experiments left scars that haven't healed.
Erpeus is a major island in the Middle Sea, positioned between Ofrenia to the east and the mainland to the west.
The Farlands occupy the western coastal region of Upoceax—a vast stretch of land running nearly 600 miles from north to south.
A large island off the southeastern Dragon's Spine Coast, separated from the mainland by roughly five miles of treacherous water.
Islands in the Gray Sea.
An island off the Seacleft Coast.
The Innerrim is the vast jungle basin at the heart of Rimihuica—a dark green sea of dense forest filling the continental interior.
The southernmost archipelago of the Western Isles—fantastically rich in gold and utterly deadly to reach.
Kobuk is a rugged mountain territory in the central Wurmspine range, bounded by the Hellion Hills to the north and the Hills to Nowhere to…
A dense rainforest peninsula stretching south from the Shacklands interior, where the Mudzwiti goblins have built a civilization around death, dinosaurs, and the slow accumulation…
A small, rocky island in the eastern Tarkhon Passage, home to Ekfusy fortress and little else.
A small, craggy island in the northern Western Isles whose one good harbor—and only real power—is the city-state of Iypos.
A large island in the southeastern Greenwater Isles, Movasi is covered almost entirely by the Dream Jungle—a bioluminescent forest where the boundary between waking perception…
The largest island of the inner Middle Sea, a strategic crossing held by three sibling-kingdoms locked in a barely-managed feud.
A thousand-mile island running northeast to southwest, split in half by geography and politics alike.
Hills on Phenol.
The northwestern edge of the Dygon Beastlands, where the jungle breaks against a landscape of rolling hills, scattered groves, and open grassland.
A jungle island in southeastern Ve, separated from the mainland by the treacherous Disaster Passage.
A sprawling archipelago stretching roughly 800 miles east-to-west and 500 miles north-to-south off the Dragon's Spine Coast, where the mountain range fragments into the sea…
An island in the Agreben Sea.
A moderate-sized island southwest of the Tarkhon Strait, part of Nektuna's territory.
A broad peninsula and island chain in the southern Greenwater Isles, Roule is the heartland of halfling colonial power.
Sand Reach is the massive desert that stretches across the entire northern portion of Upoceax, extending all the way to the northern coast.
The Sand Reach Mountains are the vast central mountain range of Upoceax, positioned south of the Sand Reach desert.
A region inhabited by satyrs in Central Aboyinzu.
The largest island in the northern Pesalolo archipelago, and the lair of Agtakkeri the Flayed Banner.
An island standing alone in the channel between the northern mainland and the Sunshine Coast, walled off by the Scream Strait and the Lightning Passage.
An island in the Western Isles.
A sprawling archipelago of low-lying islands, sandbars, and reef systems stretching north of Enavadi into open water.
The Strymün Isles rise from the Gindrik Sea like green jewels set in blue-gray water—a cluster of volcanic islands whose peaks remain visible for miles…
The Tarkhon Empire straddles the critical strait between Clueanda and Rimihuica, controlling territory on both continents and dominating the only sea passage between the Middle…
Two contrasting islets off the southwest — one windswept rock, one sheltered scrub — used by seasonal fishermen.
A long, curving chain of islands stretching southwest from the main Tyvern archipelago into open water.
Tykos is an island chain south of Erpeus, home to minotaur clans who've practiced slavery for longer than most civilizations have existed.
A group of islands off the Seacleft Coast, home to the Tuktuk people.
A large island in the Greenwater Isles.
The isolated continent of the far east, walled off from the rest of Alaria by open ocean: dry savannah and desert in the north, deep beast-haunted jungle in the south.
Venalthier is the frozen polar region occupying the extreme southwest of Upoceax.
The Western Isles occupy the waters between Clueanda to the north and Rimihuica to the south, marking the edge of the known world to the…
Westrim occupies the northwestern quadrant of Rimihuica, dominated by the massive Dunes of Kunagi desert and ringed by mountains and deadly jungles.
The Westwilds occupy the southwestern corner of Clueanda, forming a transitional zone between the frozen Northlands and the maritime regions to the south.
Wycendeula encompasses the entire southern portion of Upoceax—a vast region stretching from the Eceraen Mountains in the far south (above Venalthier) northward to the Sand…
An island east of the Free Isles, across The Spout channel.
A scattered archipelago east of the Aikon Tidal Islands, where the inhabitants have built their entire culture around competitive gift-giving.
The northern waters of the Greenwater Isles archipelago—a warm, teal-colored sea bounded by Mueras to the north, Atriik to the east, and the great island…
The southernmost landmass of Venalthier—a windswept plateau extending toward the polar ice cap, where the boundary between land and permanent sea ice becomes impossible to…
A deep inlet cutting into the western coast of Wycendeula, framed by the Wolfmaw peninsula to the south and forested headlands to the north.
A rugged hill country along the western edge of Meadow Sound, separating the coastal waters from the interior jungles.
A sheltered bay at the western end of Meadow Sound, where the Misery River deposits its waters into the sea.
A sprawling swamp in the north-central Dygon Beastlands, where dark water pools beneath a broken canopy and the dead do not always stay dead.
A caustic wetland near the western edge of the Krell Lands, where geothermal activity creates bubbling pools of acidic water that nothing—not even the Krell—can…
The southernmost reach of the Widebarrow Mountains, the Blood Mountains take their name from the deep crimson iron ore veins that streak through the rock—and…
The scarred buffer zone between Atriik's southern reaches and the Ishnit Jungles, where generations of warfare between the Kor/Sharabha city-states and the Naruaghin tribes have…
The Bloodswamp is a large wetland in southwestern Kadroka where the region's major rivers converge before flowing into Tytheri territory.
Bluesong Bay is a large inlet on the western coast of Central Aboyinzu, notable primarily for who doesn't use it.
The eastern reaches of the Dygon Beastlands, where the jungle grows thickest and the canopy blocks nearly all sunlight.
The Bone Hills rise from the southern edge of the Salt Flats—a low range of weathered ridges that mark the transition from salt pan to…
A vast woodland blanketing the lowlands between the Sunset Mountains and the Vokas Enrisikna range.
A broad, shallow lake in the southeastern reaches of Luendrokrül, roughly fifteen miles across at its widest point.
A range of low, bleached hills rising from the southern Fylvrae Sylvrym, where the forest thins before meeting the Kilbyurn foothills.
A small region in the southern Kelder foothills, between Eshbya Hills and Tomgryir Eror.
A region of the western Piktiniti Desert defined by the Postronamas pillars—massive stone columns hundreds of feet tall, spaced roughly ten miles apart in a…
The only safe landing point on the Krell Lands coast, Chitin Cove is named for the cast-off exoskeletons that wash up on its beaches—debris from…
A secondary cliff formation west of the Cliffs of Syquindonos—smaller but equally treacherous, marking where the Stratlan Sea meets the Western Isles.
A dramatic wall of stone marking the northern boundary of the Western Isles—sheer cliffs rising hundreds of feet from the Iron Sea, carved by millennia…
A mountain range forming the southern boundary of Eoga and the northern edge of the Innerrim highlands.
Low, scrubby hills in western Kerwin, rich with copper ore.
The eastern shore of Phirexes, where the Whispering Mangroves give way to open water and the mists finally thin enough to see the horizon.
The northwestern shoreline of Venalthier, where the Scepter Mountains descend into the Dismar Deep.
A fifty-mile spine of peaks running northwest to southeast through Central Aboyinzu, separating Terrenia and the horrors of Chaal Nazzerox from the forests of M'Svyla…
A seasonal lifeline through dying hills.
Deadjack Forest is a dense woodland in southeastern Kadroka, positioned between the Fury Hills and the approaches to the Agony Stones.
A vast inland sea surrounding Mikisapi Island, connecting Donclik Sound to the interior waters of Central Aboyinzu.
A cold mountain lake nestled in the northern Kilbyurn foothills, where the forest begins to thin and the terrain rises toward the high peaks.
A rugged north-south ridge in the central Westwilds, the Desendrum range marks the transition between the forested west and the open plains to the east.
The Desert of One Million Shards is the scarred remains of The Scorching of Clueanda, a catastrophic breach of the Yolus plane approximately 25,000 BSD.
A rugged hill country in the Sandreach Mountains, positioned between Breia to the north and the Scarlet Peaks to the east.
A windswept finger of land extending north into Donclik Sound, notable primarily for being uninhabitable.
A large bay on the northern edge of the Wanderlands, bounded by the Donclik Peninsula to the east and the mainland coast to the west.
A silent woodland in Rakite's southwestern corner; the herds will not cross its treeline, and the Rakiten, who name it weklis-void, will not enter.
A rugged mountain range marking the western border of Nashua, where the Inner Rim transitions from the highland territories to the toxic lowlands.
The gateway to Gnotobi's empire.
A major east-west mountain range within the Sandreach Mountains system, running through the central portion of the range.
The arid heart of Mueras, a high tableland swept by winds that never cease.
The first major face of cliffs in Venalthier, home to the Nabuhe dwarves who have carved extensive mining operations into the frozen stone.
The great forest of southwestern Wycendeula—a dense expanse of ancient conifers and tangled undergrowth stretching from the Neurian Hills to the edge of Kama Sa'malina.
A rugged east-west mountain range forming the southern boundary of Wycendeula, separating the forested lowlands from the frozen wastes of Venalthier beyond.
A vast killing ground in northwestern Central Aboyinzu, Echem Yiakraxes is Terrogone territory—and everyone knows it.
The sheltered waters between the Floss Islands and the Enavadi coast, Edko Sound is the heart of Enavadi's fishing industry.
Twin spires of dark stone rising from the ice plain between Morelous and the Selengreyb Plateau—the only structures in Venalthier's interior, standing where no structures…
The transitional hill country between Vokas Enrisikna and the Tyror plains—broken terrain where the mountains give way to grassland in a tumble of ridges, draws,…
The transitional highlands between the forests and the lakes—a band of rolling terrain separating Eberri Ygonzi from the northern reaches of Kama Sa'malina.
A region of low hills in the southern foothills of the Kelder Mountains, within Deo Esari's claimed territory.
A vast forest stretching across the southern Krenglelan Range and into the lowlands beyond, the Everwood is not a forest in any normal sense—it is…
Forested hills in the central part of Rakite, where the Ver Pes river cuts through rising terrain between the Ektolmni Grif and the plains proper.
The Eyendra is one of Alaria's great forests—a vast expanse of boreal woodland stretching across southeastern Wycendeula, from the Eceraen Mountains in the south to…
A winding river that flows through the eastern portion of Milrar Forest before emerging onto the Steppe of Aziirn, named for a legendary explorer whose…
A broad, sheltered bay on Central Aboyinzu's western coast, where Satyr Wood meets the sea.
A transitional forest in central-southern Atriik, straddling the border between settled Kor lands and the contested Bloodlands to the south.
The body of water east of Petrona Septia Island, separating the island from the scattered archipelagos and open waters beyond.
A transitional zone between the southern Caffas Mountains and the White Wastes, where the elevation drops from mountain heights to the flat expanse of the…
Part of the greater Wurmspine range, the Fireknife is a volcanic segment along the northwestern border of Kerwin, marking the boundary between settled Tarkhon territory…
A cluster of islands that hang suspended in the air above the sea, southwest of the Torguli Islands chain.
A dense, ancient woodland marking the eastern boundary of Echem Yiakraxes, the Forest of Avarice earned its name from the prospectors and treasure-hunters who enter…
The Fury Hills are a range of rugged highlands in southeastern Kadroka, forming part of the border zone between Kadrokan territory and Tythikerys.
One of Alaria's largest continuous forests, Fylvrae Sylvrym blankets the western half of Wycendeula—a sea of ancient trees stretching roughly 700 miles north to south…
A jagged mountain range forming the eastern boundary of Satyr Wood, running roughly north-south for over a hundred miles.
A stretch of open terrain west of The Glog where the Dragon's Spine briefly relents, creating the only significant lowland passage along this section of…
A bowl-shaped valley nestled between the Koilos and Myjornis mountain ranges, containing two sacred lakes central to giant spiritual tradition.
The sacred waterway of Sestros, flowing from the foothills of the Shepherds' Stones through the kingdom's heartland.
The most profitable waterway in Ve.
A sacred forest in western Avalon, between the settled heartland and Munari Inlet.
The longest river in the Westwilds, the Grand Tolkarsus stretches from the Nirvanis Mountains (part of the Kharvorn range) in the northeast, flowing southwest through…
A low range of hills in central Grendenheim, marking the transition between the open meadowlands and the Dragonsong forest to the east.
The Green Mountains form the spine of southern Windor, a rugged barrier separating the halfling lowlands from Poum Titch and the lands beyond.
The Green Wilds are what the Ishnit Jungles become when they thin enough to walk through—still dangerous, still wild, but no longer the impenetrable deathscape…
A sprawling highland region in the northwestern Westwilds, the Grelli Hills form a natural boundary between the Walking Forest to the south and the open…
A shallow inlet extending south from Donclik Sound, separating the Donclik Peninsula from the Wanderlands mainland.
A series of freshwater lakes in the hills of the northeastern Wildwood, home to the Griebi people.
A rugged mountain range in the southwestern Sandreach Mountains system, positioned between the Caffas Mountains to the east and the lowlands descending toward Wycendeula.
A warm, shallow gulf where the Greenwater Isles meet the mainland coast of the Ishnit Jungles.
The body of water separating Phirexes from the broader Emerald Coast region to the northwest, where the Sweet Water River empties into the sea and…
The southern boundary of the Dunes of Kunagi, where the sand sea breaks against a range of low, strange hills that aren't hills at all.
A diagonal range running through the northern Krell Lands, the Hardshell Mountains are the insectoid heartland—the most densely populated Krell territory on Ve.
The Hellion Hills mark the northwestern terminus of the Wurmspine range, where the great mountain chain fragments into a chaotic jumble of volcanic peaks, smoking…
The hills where the nameless come to die—or to begin again.
Low, windswept hills stretching north of the Bellowing Mountains, marking the transition between Gondurak's territory and the broader Dragon's Spine.
The Hills to Nowhere occupy the southern reaches of the Wurmspine range, a desolate highland region stretching from Kobuk in the north to the arid…
A low, rolling highland region east of the Desendrum range, the Homdrum Hills (sometimes rendered "Humdrum Hills" on older maps) earned their name from their…
A tributary of the Honor River, branching northeast through Shorolyn Forest before joining the main watercourse.
The central waterway of Avalon, flowing from the eastern highlands westward through the kingdom's heart before emptying into Munari Inlet.
A dense forest sprawling across northeastern Edari, where the golden savannah gives way to thick woodland near the coast of Coquray Sound.
The southwestern reaches of the Dunes of Kunagi, where the sand sea breaks against the ancient fossil hills of Gyerekas and thins toward the Spotted…
The body of water south of Iqes, between the island and the Upoceax mainland.
The lethal jungle ringing the southern Dunes of Kunagi, ruled in pieces by two false-dragon gods, three Naruaghin confederations, and a bottomless rift.
The Jungles of Godahi form the vast interior basin of the northern Emerald Coast—a sea of green canopy stretching roughly 300 miles east to west…
A port city of roughly twenty thousand people positioned on Kettle Bay, where the Westwilds coast meets the sea.
The lake district of southern Wycendeula—hundreds of bodies of water scattered across roughly three thousand square miles of boggy forest and scrubland, pressing against the…
The bracket-shaped range along the eastern Farlands, a titan graveyard whose buried bones are the source of most of the world's titan bone.
A sheltered natural harbor at the base of the Cliffs of Shondromos—calm waters surrounded by honeycombed cliffs riddled with caves.
The southernmost of the abandoned harvesting regions in Deo Esari's territory.
A vast mountain range spanning the northern Westwilds from coast to interior, the Krenglelan forms a natural barrier between the frozen Northlands and the temperate…
The lake at the heart of Xi'ivrach territory—a crescent-shaped body of water cradled in a mountain valley, its western shore rising into the Sunset Mountains,…
The central lake of Rakite—a long, shallow body of water fed by the Ver Pes river and drained toward the eastern coast.
A transitional range of scrub-covered ridges and rocky outcrops marking the boundary between Atriik's settled lands and the Dunes of Kunagi proper.
A city of perhaps fifteen thousand people built on and around the Springs of Vyowehr, deep within Ierya at the heart of the Walking Forest.
The central and most ancient section of the Eyendra forest.
A prominent rock formation in the northeastern Westwilds where the open grassland meets the foothills approaching the Kharvorn range.
Lonesome Lake is a small, isolated body of water in northern Kadroka, notable for having no visible inlet or outlet.
A four-hundred-mile expanse of dense forest stretching across Central Aboyinzu, bounded by the Cowardly Mountains to the northwest and thinning into savanna grasslands to the…
The eastern portion of the Sandreach, extending to the Salt Flats at its northeastern tip.
A rugged mountain range on the eastern edge of the Sandreach Mountains system, forming the northern and western boundary of Siquestrya.
The largest northern tributary of the Misery River, the Marmoroy flows south from the highlands near Shyona's interior before joining the main channel east of…
A tributary of the Cydoris, draining the northern Widebarrow slopes.
The brackish tidal sound where Shyona's farmland gives out and the Krell jungle begins; the Tazumori Line holds its northern shore.
A forest on the southern edge of the Piktiniti Desert, spilling down toward the coast where the land becomes less arid.
Melway Pass is a route through the northern Morygun Mountains, connecting the Korgül forest region to the lands beyond.
The western portion of the Sandreach, separated from the Luquihn Desert to the east by Belu Jenari and the surrounding volcanic badlands.
The Middle Sea is a large body of water lying south of the Kharvorn Mountains, in the temperate heart of Clueanda.
An ancient forest covering Mikisapi Island, the landmass at the center of Deadloop.
The central forest of the eastern woodland belt, Milrar sits between Pystinwood to the north and Telwood to the south.
A dense old-growth forest in southwestern Westrim, forming the northern boundary of Atriik.
The westernmost mountains overlooking the Shrapnel Strait, named in an old Vaelish dialect for their commanding views of the sea.
A cluster of small lakes in southwestern Wycendeula, tucked into the hills where the Neurian range meets the northwestern edge of Eberri Ygonzi.
The largest river system in the jungles between Shyona and the Krell Lands, the Misery River drains a vast watershed through a network of tributaries…
The western expanse of Venalthier's frozen interior, stretching from the Crystal Coast in the northwest to the West Selengreyb lowlands in the south.
The northern forest of Xabraedia, standing as a buffer between the city of Hik and the island's northern coast.
The elevated northwestern interior of Mueras, a region of rocky, wind-scoured hills separating the Hammer Coast from the approaches to Labyrinth Sound.
The Mumbling Forest dominates the southwestern coast of Tythikerys, a dense woodland that stretches from Bluesong Bay to the southern reaches of the region.
A mountain range in the western Innerrim, forming the boundary between the Innerrim basin and the Jungles of Godahi to the north.
The central-eastern expanse of Venalthier's frozen interior—a vast plain of ice and compacted snow stretching from The Face in the north to the Selengreyb Plateau…
The southernmost mountains of the Dragon's Spine, rising beyond the Shrapnel Strait in a wall of ice-sheathed stone.
A forest of ancient trees spreading across northern Avalon, where the kingdom's heartland meets the Sestran border.
A large bay on the western coast of Petrona Septia Island, where the Dipindre River meets the sea and the city of Methons maintains its…
The major waterway connecting the northern Western Isles to the Iron Sea and mainland coast—a broad channel of relatively calm water between the Shattered Sea's…
A vast arid expanse south of the Everwood, the Piktiniti is less a sea of sand dunes than a harsh shrubland—cracked earth, scrub vegetation, and…
A distinctive mountain range between the Gaplands and the Shasalassere Mountains, characterized by needle-sharp spires that rise from gentler slopes like teeth from a jaw.
A vast grassland stretching across eastern Wycendeula, from the Kilbyurn Mountains in the west to the shores of God's Bathtub in the east.
A cluster of dark lakes in the northwestern Crimson Coast, fed by the River of Wights, where the still water tastes of grief.
The largest forest in Avalon, dominating the southern reaches of the kingdom where the land rises toward the Widebarrow Mountains.
The northernmost of the three eastern forests, Pystinwood marks where the Westwilds' woodlands finally give way to the Steppe of Aziirn.
The Ramakemizi Mountains form the eastern boundary of Kadroka, separating the dragon-ruled savanna state from the Dalizi Confederation and Chechol beyond.
The southeastern corner of the Krell Lands, where the dense jungle thins into savannah-like hills prowled by predatory dinosaurs large enough to threaten even Krell…
A large crescent bay along the southern Innerrim coast where the fish are already dead when you catch them.
The arid northern reaches of Sestros, where iron-rich sands glow crimson at sunset and nothing grows for months at a time.
Redreed Lake is a terminal lake in southern Tythikerys, fed by the Dutunimako River and ringed by distinctive reddish reeds.
The western waters between Iqes and the Upoceax mainland, Ripmaw Sound earned its name from the volcanic rock formations that lurk beneath its surface.
A Crimson Coast river where the violently dead rise as wights, with no necromancer to raise them.
The Royko River is the main drainage of the Kadroka-Tythikerys region, collecting waters from multiple tributaries and flowing southwest through orc territory to Bluesong Bay.
The only reliable route through the Cowardly Mountains, connecting the western territories to the grasslands and forests of Central Aboyinzu.
The Salt Flats mark where the Luquihn Desert meets the Gindrik Sea—a blinding white expanse of crystallized salt stretching roughly a hundred miles along the…
A turbulent stretch of water separating the northeastern coast of the Sandreach from the mainland to the north.
Three hundred miles of dense woodland stretching from Falsehaven Bay to the Fyrsan Al Troikas mountains, and roughly seventy-five miles deep.
A dramatic mountain range in the southeastern Sandreach Mountains, known for the distinctive red-orange coloration of its rock faces.
The body of water between the Eskiloko coast, the Tyvern Isles, and the Isle of the Night.
A rugged coastal mountain range running along the western edge of Venalthier, from the Eceraen junction in the north to where the peaks disappear beneath…
A jagged mountain range running roughly northeast to southwest across Petrona Septia Island, dividing the landmass into distinct regions.
The water between the Tarkhon coast and the eastern Western Isles, where Middle Sea cargo crosses to the Shattered Sea and the tolls begin.
A cursed expanse of water in the southern Western Isles, infested with sharks so numerous, so aggressive, and so large that they make normal navigation…
The elevated heart of Venalthier—a vast icy plateau rising 5,000-6,000 feet above sea level, forming the source region for the glacial flows that define the…
A broad, shallow bay on Westrim's southwestern coast, providing Atriik's only maritime access.
A sprawling mountain range south of The Screech and the Gaplands, forming the backbone of this section of the Dragon's Spine before the land breaks…
A dramatic mountain range running east-west across northern Ve, forming the natural border between Edari's empty savannah and the settled lands of Sestros.
The eastern forest of Avalon, covering the highlands where the kingdom approaches Dern and the Widebarrow Mountains.
A violent gash of water separating the central Dragon's Spine from the Pale Peaks to the south.
A mineral-rich stretch of the central Dragon's Spine where silver veins run so thick that exposed rock faces gleam in sunlight.
The occupied southern shore of Pesalolo, where Gorath has run its port-to-port slave-extraction circuit for three centuries.
A vast wetland in the western Krell Lands, fed by streams descending from the Hardshell Mountains.
Where the Dunes of Kunagi finally surrender to the savanna, the land doesn't transition cleanly.
A coastal forest stretching along Shark Bay's eastern shore, providing Byonowidi and western Atriik with timber, game, and a buffer against the salt winds.
A vast expanse of dry grassland stretching east from the three eastern forests (Pystinwood, Milrar, and Telwood) toward the distant Kharvorn Mountains and the territories…
The deep, empty waters west of the Western Isles—the edge of the known world.
A range of forested highlands marking the western boundary of the Krell Lands, the Suki Hills serve as the last defensible terrain between the insectoid…
Cursed meadowy hills on the southern islands of the Free Isles, where the sun burns brighter than it should and the creatures have learned to…
A deep, cold lake in the Wildwood's lake system, connected to Cykravikus Lake to the north.
The great forest of eastern Mueras, stretching from the windswept edge of the Dustwind Plateau down to the fog-shrouded approaches of Grimreach.
A broad, slow-moving river marking the western boundary of Echem Yiakraxes, the Tasqh Evikkris is the only safe passage through the region—and "safe" is relative.
A cluster of small lakes in eastern Eyendra, marking the northern edge of the Kama Sa'malina lake district.
The southernmost of the three eastern forests, Telwood lies between Milrar Forest to the north and the Grieb Lakes region to the southwest.
The transitional forest between the Krenglelan foothills and the Walking Forest proper, the Tenekee Woods are what hunters call "honest woods"—dangerous, yes, but predictable.
A massive cliff formation rising between West Whitewall and East Whitewall, forming the central portion of Venalthier's northern ice barrier.
A vast expanse of dense, waterlogged forest sprawling across the northern Dragon's Spine coast between the open sea and the mountains.
The Guiles is a dense forest wedged between the Hellion Hills to the west and the Twaan Forests to the north, stretching south toward Kobuk.
The hills at the heart of Eberri Ygonzi, where the forest grows wrong and light goes to die.
Three coastal lakes along Wycendeula's eastern shore where the White Wastes meet God's Bathtub.
A jagged range of peaks separating The Glog from the eastern coastline, named for the constant, keening sound the wind makes as it tears through…
A network of deep gorges cutting through the western Wanderlands peninsula, connecting to the sea and flooding violently with each high tide.
A vast white desert in Wycendeula.
A rugged mountain range in the eastern Inner Rim, home to the Strømgodden dwarves of Trømgar.
Contaminated hill country in the southern Kelder foothills, within Deo Esari's territory.
A shallow, mist-shrouded lake on the western edge of Fylvrae Sylvrym, where the forest gives way to coastal scrubland south of the Bay of Wolves.
A large lake on the eastern edge of Eberri Ygonzi, where the forest gives way to the approaches of Kama Sa'malina.
The channel separating the northern Farlands from the Seacliff Coast islands.
The southern forest of Sestros, marking the transition between the kingdom's settled grasslands and the wilder country beyond.
The Twaan Forests are a sprawling woodland complex in the northeastern Westwilds, bounded by the Kharvorn Mountains to the east and the arid scrublands to…
The northern grasslands of Rakite—summer territory for the buffalo herds and the tribes that follow them.
The southern grasslands of Rakite—winter territory where the herds shelter from the cold winds that sweep down from the north.
The Valley of the Witches is a secluded vale in the Morygun Mountains, east of Korgül and northwest of Phaerhom.
The purple-tinged forest that covers much of Xabraedia's interior, spreading outward from Starfall like a slow infection.
The western mountain barrier of Rakite—a rugged north-south range separating the plains from the Jeh Bli wilderness beyond.
The southern mountain barrier of Rakite—a lower, wider range than Vokas Enrisikna, forming the boundary between the Rakiten plains and the territories beyond.
A vast woodland south of the Tenekee Woods and east of the Everwood, the Walking Forest is named for its most unsettling quality: it moves.
A cluster of small lakes in northern Eyendra, scattered through the forest between Lean D'Riin and the coast.
The northern tributary of the Grand Tolkarsus river system, the West Tolkarsus flows from the highlands north of the Westwilds, passing through the Homdrum Hills…
The western terminus of the great Whitewall—a continuous ice cliff stretching across southern Venalthier where the continental glaciers meet the sea.
The Wildwood is the vast forested region that dominates the eastern Westwilds, stretching from the mountain passes of Vogenfeld in the south to the great…
A smaller range in the central-southern Krell Lands, the Winger Mountains are less densely populated by the insects than their northern counterpart.
A narrow passage of water at the southern end of the Tyvern island chain, separating the archipelago from the lands to the south.
A dense, dark coastal forest east of Melodia and south of the Piktiniti Desert.
Part of the greater Wurmspine range, the Wurn Mountains form Enymu's northern border.
A broad, elevated tableland in the northern Giant Lands, positioned between the Hills of Gezzeri to the north and Malo Kon Greikh to the south.
The bloody ground between Hedroscobb and Glivornax—a transitional marsh where the southern Wildwood gives way to the Tolkarsus watershed.
"The Lake of Last Breath" in the giant tongue.
"The Lake of First Breath" in the giant tongue.
The Agony Stones are not ruins.
The Magma Pits mark the convergence of Alaria's fire and earth ley lines at the eastern edge of Zlyverth Korn, where the Twaan Forests meet…
The northern portion of Aphenlein.
Mountains on Pesalolo.
A hill range in the Wanderlands.
Hills in the Dragon's Spine Coast.
Hills in Gorath.
A forest within Shyona.
Mountain range within Emblydium, located to the north of the state's core territory.
A forest within Shyona.
A forested valley on Apketrii.
A lake in Tornia, Ofrenia.
A forest in Wycendeula.
A bay in L'Coth D'Hari.
A forest within the Dragonsong region.
A forest in the Cloud Mountains, south of Eoga.
A forest on Phenol.
A forest within Thorum.
A sheer-cliffed massif in Emblydium's Dragon's Spine; the Nydor use its cliff base as a disposal ground.
A desert in the Westwilds.
Hills in Gorath.
Mountain range within Emblydium, located to the south of the state's core territory.
Mountains in Lier, Erpeus.
Mountains on Apketrii.
A waterway in Ve.
A forest in Singa Chike, Dalizi.
A river in Gorath.
A vast expanse of towering sand dunes in the northeastern Luquihn Desert, stretching inland from the Sunshine Coast.
Highlands in Taulo Magi, Dalizi.
A forest within Lenora.
A forest within Illron.
Rolling moorlands in the Wanderlands.
A frozen sea in Venalthier.
A bay in Tornia, Ofrenia.
Mountains in Mkinti, Erpeus.
Mountains on Pesalolo.
A coastal region on Ofrenia.
A forest in Old Tolaria.
Hills within Shyona.
A mountain range in Adron.
A forest in Old Tolaria.
A forest in Iylovia.
Pastoral plains and meadows region.
Plains in Ve.
A gulf near Joswik on Ofrenia.
A forest in Iylovia.
A forest in Iylovia.
Mountains on Apketrii.
A forest within Avalon.
A forest within Shyona.
Hills within Shyona.
Hills in Wycendeula.
Hills in Lier, Erpeus.
A forest in Iylovia.
A forest in the Westwilds.
Hills within Illron.
A river in Nashua.
Hills within the Grendenheim region.
A forest within Shyona.
Hills in the Dragon's Spine Coast.
A marsh in the Wanderlands.
A lake in the Crimson Coast.
Hills in Old Tolaria.
A river in Gorath.
A north-south mountain range forming the boundary between the elven territories of the Farlands and the Giant Lands to the east.
A sheltered coastal inlet on the eastern edge of the United Free Nations, shared anchorage for confederation traders.
A bay in the Dragon's Spine Coast.
A mountain in Old Tolaria.
A forest within the Dragonsong region.
Hills in Wycendeula.
The northern portion of the Agreben Sea.
The northern portion of Aphenlein.
A jungle within Chimea.
A dream-warped subregion of the Rootspire Wilds, lying east of Dalizi territory.
Hills in the Farlands.
An inlet in L'Coth D'Hari.
A group of islands in Tarkhon.
Hills in the Farlands.
A forest in Central Aboyinzu.
Plains in Azawahasi.
A forest within the Dragonsong region.
A lake in the Dalizi Wildlands.
A forest within Illron.
Hills in Malo Kon Greikh.
A forest within Thorum.
Hills within the Crystal Mountains.
See entry under Krenglelan Range.
A bay within Turquish Bay.
A forest in the Westwilds.
Hills within Chechol.
A strait near Pesalolo.
A point of interest in the Sea of Spiders.
A forest in Tornia, Ofrenia.
Hills in the Dragon's Spine Coast.
A mountain range in Adron.
Hills just south of the Eronia range that poke into the northern edge of the Dunes of Kunagi.
A bay within Meadow Sound.
A range of hills south of Poum Titch, east of Aal Salma, and north of Chaal Nazzerox that have ceaselessly billowed smoke and ash for…
Hills within the Grendenheim region.
A forest in Central Aboyinzu.
A forest in Central Aboyinzu.
Hills within the Dragonsong region, home to Dragon's Gate.
The main forest within Qintas, renowned for a strange grape-like fruit-producing vine that grows on the trees throughout the area.
A lake within Grustos.
Hills in Central Aboyinzu.
A jungle within Chimea.
A wall in the Thundering Mountains.
Hills in Wycendeula.
A mountain range in Wycendeula.
Hills within Lenora.
Mountains within Thorum.
The contested spine between Klevnaf and Istora: a depopulated no-man's-land that belongs to neither kingdom and is claimed by both.
A forest within Shyona.
Mountains within Shyona.
Hills on Phenol.
A forest on Phenol.
A forest in the Westwilds.
Hills in Wycendeula.
A cold mountain lake on Istora's eastern boundary, which the Istori call the edge of their world.
Hills in Central Aboyinzu.
Mountains on Pesalolo.
A bay within Chimea.
A forest within Shyona.
A bay in Ve.
A sea bordering Central Aboyinzu.
A jungle within Chimea.
A bay within Meadow Sound.
A range of hills in Westrim, east of Kura and north of the Milras Forest.
A region in Malo Kon Greikh.
A river valley in Malo Kon Greikh.
Cliffs within Shyona.