169 entries bear this mark.
An old and careful nation on Terrenia's northwestern coast, Aal Salma has survived centuries by trading with everyone and trusting no one.
Adron is the easternmost state on the Middle Sea, a proud Naga kingdom set between mountain ranges, once the realm of bonded dragon-riders.
A basin nation ruled by the black dragon Tepheranos, squeezed between the Crags of Geth to the south and Argysis in the Kharvorn Mountains to…
A vassal state of Nektuna, occupying the southern shore of the Tarkhon Passage directly across from the imperial capital.
A confederation of four city-states in southwestern Westrim, wedged between the Milras Forest to the north, the Dunes of Kunagi to the east, the Bloodlands…
The heartland of Ve's time-magic theocracy, where the Grand Imperial Ecclesiarch has sat unblinking upon the throne for generations, seeing futures that guide every aspect…
Azawahasi is Sharabha homeland—a vast expanse of savanna and grassland where the lion-folk have roamed since Shara Bolasi's blood transformed the land.
Azuros clings to the highest peaks of northern Erpeus, a collection of stone villages surrounding the ancient Shogi Monastery.
The last dwarven kingdom in Wycendeula—a mountainous holdout wedged between the satyr-occupied plains to the east and the monster-haunted Kilbyurn range to the west.
A Goshwen gnome republic on the Middle Sea coast, known for scholarship, invention, and a complete lack of military ambition.
A mountain state nestled within the Drystone Mountains, notable for its ancient ruins and dangerous magical sites.
A sprawling archipelago in the western Shattered Sea, shrouded in permanent magical twilight.
A human republic south of the Kharvorn Mountains, known for its manufacturing economy, anti-magic laws, and rigid bureaucracy.
The largest state in Terrenia and one of its greatest horrors—an undead empire stretching from the western coast to the Crystal Mountains, ruled by the…
A landlocked territory in southeastern Central Aboyinzu, defined by three river valleys that drain northward into the Deadloop inner sea.
The largest state in the Dalizi Confederation—by population, by territory, by economic output, and by ambition.
A hungry empire sprawling across southwestern Ve—its jungles stretch from the Blood Mountains to the Gulf of Chimea, its mines burrow into conquered Aureum territory,…
Da Trang controls the northern reaches of the Jungles of Godahi, a territory defined by its position between the Green Mountains and the deeper jungle…
The mountain kingdom, occupying the Kelder Mountains along the eastern edge of the Farlands.
The middle child of the Widebarrow mountain states, Dern occupies the central peaks between Thorum's northern strongholds and Mez's nightmare warrens below.
A state in Dalizi.
The East Naruaghin occupy the borderlands between the Ishnit Jungles and the Green Wilds of Enapay.
A tiny gnomish magocracy on a mountainous peninsula at the tip of the Watar peninsula, jutting into the Middle Sea.
The golden savannah of northwestern Ve, Edari is a vast wilderness claimed by no settled nation.
The Elder Wilds occupy the entire eastern peninsula of Aboyinzu—a vast region of ancient rainforest, winding rivers, and primordial wilderness.
Eloesi occupies the northwestern coast where the landmass connecting Ofrenia to the southern interior meets the sea.
A state in the northwest tip of the Dragon's Spine Mountains, populated by the Nydor.
A stretch of rocky coastline and sheltered bays along the Seacleft Coast, home to the most skilled fishermen in Alaria.
The breadbasket of Tarkhon—a farming state that feeds the empire but sees little of the wealth.
The most isolated of the five Jungles of Godahi nations—hemmed by the Cloud Mountains and known for cunning diplomacy over military strength.
A Belenstrope halfling nation in the central Middle Sea region, defined by trade, diplomacy, and a complete inability to fight.
Ethadia is what remains when ambition meets geography.
A confederation of settlements across the Ayashk archipelago, governed by joint assembly at Ashk.
The artistic heart of the Kingdoms of Fire.
An embattled orc state of the Plenjorn Swamp, guarding the Wildwood's healing waters while fighting Hedroscobb and Tarn on two fronts at once.
A dwarven gold-mining clan-state in the Whistle-Stone Mountains, quietly rich and deliberately unremarkable.
A state within the Bellowing Mountains.
A state in the Westwilds.
A confederation of eight Scalawag goblin city-states occupying the Crags of Geth—a shallow bowl-shaped mountain range west of Erasnus, east of Ta Minn, and south…
A mountainous state in Central Aboyinzu defined by the uneasy coexistence of three very different peoples: the isolationist Kryaaji sun elves of Enuau Kemjallb, the…
The largest orc state in the Wildwood, controlling the southern forest from Vogenfeld's mountain passes to the Yugurbas Dyos marshes.
The southernmost and most traditional of the three elven kingdoms; nearly all of it is the fae's under an ancient treaty the elves keep absolutely.
The southwestern state on Petrona Septia Island, Ios occupies the lands between the Screech Peaks and the sea.
A large, heavily forested island off the Seacleft Coast, roughly three hundred miles long and two hundred fifty miles wide.
Land of coral and black gold (micah).
A southern island nation in the Western Isles, home to the Chargon—an eel race that has rejected their aquatic heritage in favor of land-dwelling and…
The eastern half of the broken Winter Elf kingdom, ruled by Queen Lamenrae, the first woman to claim the elven throne.
The forests of lies.
The dominant city-state on the island of Migos—a trading hub perched on the southeastern crag, controlling the island's only sheltered deepwater harbor.
Joswik occupies southern Ofrenia, a land of mountains, fertile valleys, and windswept plateau.
The northeastern Kingdom of Fire, facing the Sea of Merchants.
Kadroka is a savanna region in southwestern Central Aboyinzu, dominated by open grasslands and the drainage basin of the Royko River system.
A state in Dalizi.
A desert kingdom on the southern Middle Sea coast, ruled by King Salomor and his legendary summoning ring.
The northeastern territory of the Tarkhon Empire—though "territory" implies more control than Tarkhon actually exercises.
The Kingdoms of Fire are four Neferati monarchies—Yaif, Kabir, Gissemari, and Wadiyah—that occupy a peninsula in southwestern Tarkhon.
The western remnant of the once-unified Winter Elf kingdom, claiming the throne through Prince Taoinor, uncle to the murdered King Istor XXVI.
An archipelago in the northern Western Isles, south of the Iron Sea.
A Bogie state on Pesalolo, immediately south of Tamadrez in the Shacklands.
A state in Westrim, occupying the western margins of the Dunes of Kunagi and the southeastern foothills of the mountains that separate Westrim from Tarkhon.
A mountainous island roughly 400 miles across, Kyagos rises from the waters between the Sea of Seven Snakes and the Alrock Ocean like a clenched…
The agricultural heartland of the elven confederation, occupying the fertile lowlands and coastal forests of the western Farlands.
A waterlogged jungle peninsula extending south into the Sea of Sighs, Lethos is one of the smallest and strangest states in the Shacklands.
Lier occupies the central portion of Erpeus Island, sandwiched between the gnomish mountains of Mkinti to the south and the monastic peaks of Azuros to…
A two-hundred-mile stretch of temperate forest running east from the Crystal Mountains into the Central Aboyinzu grasslands.
The dominant giant nation in the southern Giant Lands, comprising a loose confederation of city-states along the Xcraya River Valley and surrounding highlands.
A claimed domain beneath the southwestern Widebarrow Mountains where the Lyzine spider-folk hold absolute sway.
Mkinti occupies the southwestern portion of Erpeus Island, a land of glittering mountains and labyrinthine underground cities.
The northern state on Petrona Septia Island, Moigos occupies the lowland forests and river valleys north of the Screech Peaks.
The domain of Morgnor, an ancient earth-attuned dragon who rules over Etherweaver goblins in the Wurmspine Mountains northwest of Thespia.
A city-state in Malo Kon Greikh.
A large island in the southeastern Greenwater Isles, Movasi is covered almost entirely by the Dream Jungle—a bioluminescent forest where the boundary between waking perception…
The westernmost state of Rimihuica, Mueras occupies a stretch of brutally fragmented coastline where the land seems to have shattered against the sea.
A dual-mountain state in the Wurmspine range of western Tarkhon, where Rhea scholar-monks and human merchants share an uneasy but enduring partnership.
Myastor occupies Paluva Amati, a scrubby island in the Ofrenia Passage between Ofrenia proper and the Middle Sea beyond.
A Sivakr (Silver Elf) kingdom in the Grey Mountains, a sub-range of the southern Kharvorn.
The imperial heartland of the Tarkhon Empire, controlling both shores of the Needle—the strait's narrowest point and the key to everything.
New Chimea occupies the northeastern corner of the Jungles of Godahi, unique among the five jungle nations for its extensive coastline and direct access to…
The North Naruaghin occupy the jungle territories surrounding Ekomorn, the great rift that plunges to the center of the material plane.
A state on Phii.
A fog-shrouded swampland at the southeastern edge of the Emerald Coast, Phirexes is a place of creeping dread disguised as salvation.
An ancient civilization that rose to greatness through mastery of twyl crystals, built an empire spanning the western Westwilds, and collapsed into madness and civil…
A Scalawag goblin nation in southeastern Terrenia, wedged between the Green Mountains to the north, Aal Salma to the west, and the coastal waters of…
Located in Terrenia, south of the Green Mountains and east of Aal Salma.
Qet Yemani is the largest of the five jungle nations, controlling the western reaches of the Jungles of Godahi.
A coastal state in Central Aboyinzu, home to a significant Amverela high elf population and famous across Alaria for Sondoros wine.
The grass-sea northwest of the Kelder Mountains, home to the sign-speaking Rakiten, who follow the buffalo and hold every river sacred from source to sea.
A broad peninsula and island chain in the southern Greenwater Isles, Roule is the heartland of halfling colonial power.
The heartland of western Ve—a kingdom of shepherds and silk-weavers ruled by a monarch who speaks for a god.
A distributed nation of dragonfly-riding gnomes living among the Chakatann pillars—the massive stone monuments left by the fallen Postronamas Empire in the western Piktiniti Desert.
The easternmost orc state, occupying the borderlands where the Wildwood thins into the Steppe of Aziirn.
A sprawling island kingdom on the eastern edge of the Western Isles, where the Shattered Sea meets the Tarkhon coast.
A saltwater swamp kingdom sprawling across a broken archipelago southwest of Kyagos, where the Alekroin have ruled as apex predators for millennia.
A state in Ve.
The grass sea.
The South Naruaghin control the western reaches of the Ishnit Jungles, including the cursed coastline around Demortik Bay.
An Ezuri (Tree Gnome) gerontocracy in the forests along the Chedwin Strait.
An Oznak horse theocracy on the western Middle Sea coast—vast grassy steppes ruled by the Kazigh, the chief horse shaman.
The nominally independent north of Pesalolo: a scatter of creole harbor villages that buy their freedom from Gorath in coin, in silence, and in bodies.
A human kingdom of the Void coast, jarl-ruled and forest-backed, whose people give their dead to the open ocean and never to the ground.
An orc state in the north-central Wildwood, controlling a strategic stretch of the Grand Tolkarsus river where it passes through the Plenjorn Swamp.
A city-state on Survivor's Island, in the heart of the Sea of Sharks.
A human agricultural kingdom in chaos.
Northernmost of the Widebarrow mountain states—a dwarven highland kingdom caught between Shyona's cultural gravity and the isolation of altitude.
Tykos is an island chain south of Erpeus, home to minotaur clans who've practiced slavery for longer than most civilizations have existed.
A Uline dwarf nation in the mountains of the Middle Sea coast, between Camaran and Bestacia.
The far northwestern orc state, occupying the ancient Ryunimir Forest.
A state in the Luquihn Desert region.
A city-state built beneath massive waterfalls in the Seyiy region of the Elder Wilds—the only significant settlement in the region outside L'Coth D'hari.
The northern shield of Tarkhon—three Uline dwarf settlements in the Wurmspine Mountains between the empire and the orcish hordes of Hedroscobb.
The southernmost and most isolated of the Kingdoms of Fire.
A Dwarblin merchant state on a peninsula in the western Middle Sea.
The Western Isles occupy the waters between Clueanda to the north and Rimihuica to the south, marking the edge of the known world to the…
Westrim occupies the northwestern quadrant of Rimihuica, dominated by the massive Dunes of Kunagi desert and ringed by mountains and deadly jungles.
The Westwilds occupy the southwestern corner of Clueanda, forming a transitional zone between the frozen Northlands and the maritime regions to the south.
Windor occupies the northern coast of Terrenia, a wedge of fertile lowland backed by the forested bulk of the Green Mountains.
The westernmost of the Kingdoms of Fire, and the oldest.
A tribal Gozi (Goshwen) nation in the canyon country south of Stipen.
The gatekeepers of the Free Isles, where paranoia is policy and strangers are screened before they're welcomed.
Bonnetaz rises from the Salt Flats like a fever dream—towers of white salt-brick and bone, their surfaces carved with geometric patterns that catch the light.
Eidlsandres doesn't exist.
A Xi'ivrach orc city-state on the shores of Lake Kro Nymos, in the remote northern Farlands.
A port city of roughly twenty thousand people positioned on Kettle Bay, where the Westwilds coast meets the sea.
The jewel of the Free Isles and the wealthiest city in southern Alaria.
A city of perhaps fifteen thousand people built on and around the Springs of Vyowehr, deep within Ierya at the heart of the Walking Forest.
The Middle Sea is a large body of water lying south of the Kharvorn Mountains, in the temperate heart of Clueanda.
The city of gold and chains, where a dragon sleeps beneath the streets and the ruling family's touch turns flesh to metal.
A city-state on Petrona Septia Island in the Seacleft Coast region.
A fortified city-state occupying a strategic island at the mouth of Phyndarr Sound—the self-proclaimed 'Gatekeepers of the North.' Tollgate charges tolls on ships passing between…
The warded city, where ancient magic guards the harbor and old grudges run deeper than the sea.
Zor is the only permanent settlement in the Eyendra forest—a city-state of roughly 15,000 souls perched on the western shore of Moornik Bay, facing outward…
A city-state in the United Free Nations.
A city-state within Griselia.
A city-state in the United Free Nations.
A city-state in Dalizi.
A city-state in Westrim.
A city-state in Malo Kon Greikh.
A city-state within Griselia.
A city-state in Dalizi.
A Sharabha city-state in western Atriik, the only non-Kor monarchy in the confederation.
A city-state in Tarkhon.
A city-state in the United Free Nations.
A city-state within Griselia.
A city-state in Dalizi.
A city-state in Dalizi.
A city-state in Dalizi.
A city-state in the United Free Nations.
A city-state within Griselia.
A city-state in Malo Kon Greikh.
A city-state in the United Free Nations.
A city-state within Griselia.
A city-state within Griselia.
A city-state in the United Free Nations.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.
A city-state on the Seacleft Coast.
A Kor city-state in northwestern Atriik, built where the Sha Puniki emerges from the Milras Forest.
A Kor city-state in eastern Atriik, positioned at the gateway to desert trade on the western edge of the Kunagi Hills.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.
A city-state in the Innerrim.
The southernmost Kor city-state in Atriik, built on the Sha Sonisst as the first line of defense against Naruaghin incursions from the Bloodlands.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.
A city-state in Malo Kon Greikh.