Eloesi occupies the northwestern coast where the landmass connecting Ofrenia to the southern interior meets the sea. It's Eloweir territory—sea elves who've lived here longer than anyone can remember, building curved cities that mirror the tides and harvesting the legendary pearls of Oyster Bay. The coast is rocky and dramatic, the interior rolls into forested hills, and the people are simultaneously laid-back and lethally competent.
Oakdale
An interior town in the forested hills, known for timber and woodworking.
Trailsfor
A town at a crossroads in the southern hills, where paths from the coast meet routes heading south toward Old Tolaria's ruins.
Zessos, Golun, Holckots
Smaller settlements scattered through the interior, mostly agricultural communities supporting the coastal cities.
Krakersport
A southern coastal town near the border with the Glass Forest. The people here have learned to live with strangeness drifting across from Old Tolaria—trees that move when you're not watching, animals that speak in riddles, weather that doesn't match the sky. It's not safe, exactly, but it's home.
The Eastern Border
Eloesi's eastern edge fades into Glidwyn Forest and then the open plains beyond. The border is more ecological than political—where the Eloweir forests end and the goblin grasslands begin. Relations with the Scalawag broods are chaotic but manageable; the goblins raid occasionally, the Eloweir retaliate, and life continues.
The Southwestern Border
The Glass Forest marks where Eloesi ends and Old Tolaria's ruins begin. It was not always a border. When the wizards of Old Tolaria tore open the seam between the world and Ezz, centuries ago, the Eloweir were the nearest living neighbors to the catastrophe, and they watched the western forest turn from their own shore: the light going wrong inside the leaves, the first fae shapes walking out from under the trees, the song that has leaked from the ruins every night since. The watchtowers went up in the years after. The Eloweir have never stood them down.
The watch is not ceremonial. Things still come out of the Glass Forest, more often bewildered than hostile, and a manned tower is the difference between meeting one on your own terms and meeting it on its. The people of Krakersport, raised close enough to the forest to know the towers as a fact of the horizon, treat what drifts north as weather rather than omen. Further inland the watch thins to a rumor. On the border itself it has not lapsed in living memory, because the Eloweir who keep it are the ones who remember why it started.
We did not raise the towers to forget. We raised them because we remember. — a watch-saying of the Glass Forest border