A desert kingdom on the southern Middle Sea coast, ruled by King Salomor and his legendary summoning ring. Famous for producing the finest glass in Alaria. A rigid caste system keeps the nobility wealthy and the laborers trapped.
South of Glorin, southwest of Zintacas. The interior is the Jahazai Desert, harsh and ancient and full of buried ruins.
Kazül is the second civilization to hold this coast. The first was the Ederhi, a people who built in living glass and watered the country by magic until the Glassing brought them down and the desert took back the ground they had held. Modern Kazül still works glass and works it better than anywhere in Alaria, but the art that grew the Towers of Ederhi died with them, and the trade-glass on which the kingdom's wealth rests is a mundane craft by comparison. The best of that glass still travels east to Camaran, whose anti-magic statutes bar its workshops from growing their own; the republic pays in the precision instruments no Kazüli crafter has matched, and neither side pretends the trade is warm. The one Ederhi thing that still works is on the king's hand: Salomor's summoning ring was pulled from the deep Jahazai two generations back and bought up his line at ruinous cost. It answers him alone, and Kazül's whole order of caste and tariff and throne rests on that.
The strait toll
Kazül is the last Middle Sea harbor a ship clears before the water pinches into the Tarkhon Strait, and that position is worth nearly as much to the throne as the glass. Every hull running between the inner sea and the western ocean passes within sight of the Kazül coast before it reaches the Tarkhon toll-houses, and a good share of that traffic puts in here first, to refit or to quietly sell a cargo that would rather not be counted at the narrows. The kingdom resents the toll the way the whole coast resents it, and unlike the rest of the coast it sits close enough to the strait to make the resentment pay. Salomor's customs officers undercut the empire's where they can, and the smuggling that moves around the edge of the Tarkhon count is, without anyone saying so plainly, one of Kazül's steadier trades.
Dygalva & Seneka
Northern settlements along the river, closer to Glorin.
Buffalo Islands
An archipelago offshore to the south, in the waters between Kazül and Okesha's Passage.
Porizzon Island
An island offshore to the southwest.