Codex
Tag

region

54 entries bear this mark.

Belagria

Belagria

PlaneLegendary

Belagria is the upper half of the Material Plane—the inhabited world where most of 'life' occurs.

Atriik

RegionMajor

A confederation of four city-states in southwestern Westrim, wedged between the Milras Forest to the north, the Dunes of Kunagi to the east, the Bloodlands…

Avalon

Avalon

RegionMajor

The heartland of Ve's time-magic theocracy, where the Grand Imperial Ecclesiarch has sat unblinking upon the throne for generations, seeing futures that guide every aspect…

Breidlheiss Basin

RegionMajor

A high mountain basin ringed by the Gül Mountains—Ngül to the north, Egül to the east, Sorgül to the southeast—forming the heartland of the Güli giants.

Chechol

RegionMajor

A landlocked territory in southeastern Central Aboyinzu, defined by three river valleys that drain northward into the Deadloop inner sea.

Dalizi Wildlands

Dalizi Wildlands

RegionMajor

A lake in the Dalizi Wildlands.

Dragonsong

Dragonsong

RegionMajor

The forested eastern third of the Wanderlands, filled with the low hum of Dragon's Gate and ruled by the dragon Ziru.

Dunes of Evioli

RegionMajor

A sea of sand hiding an empire of orange.

Edari

Edari

RegionMajor

The golden savannah of northwestern Ve, Edari is a vast wilderness claimed by no settled nation.

Emerald Coast

Emerald Coast

RegionMajor

A stateless jungle coastline along Rimihuica's eastern seaboard—no overarching authority, just scattered harbor settlements, sub-nations, and slowly building catastrophe.

Farlands

Farlands

RegionMajor

The Farlands occupy the western coastal region of Upoceax—a vast stretch of land running nearly 600 miles from north to south.

Flurin

RegionMajor

The northernmost of the three Kendrel Kingdoms, occupying a chain of barrier islands and submerged reef-cities along the eastern edge of the Agreben Sea.

Glador

RegionMajor

The heart of the Kendrel Kingdoms—oldest, largest, and most stubbornly traditional.

Gorath

Gorath

RegionMajor

Six hundred miles of jungle.

Innerrim

Innerrim

RegionMajor

The Innerrim is the vast jungle basin at the heart of Rimihuica—a dark green sea of dense forest filling the continental interior.

Iylovia

Iylovia

RegionMajor

The forests of lies.

Kadroka

RegionMajor

Kadroka is a savanna region in southwestern Central Aboyinzu, dominated by open grasslands and the drainage basin of the Royko River system.

Krell Lands

RegionMajor

A colossal expanse of jungle in southeastern Ve, consumed by the Krell over the past three centuries.

Nashua

RegionMajor

Two hundred miles of toxic marshland, tangled jungle, and patient death.

Old Tolaria

Old Tolaria

RegionMajor

What remains of Alaria's magical heartland after the Tolarian mage-kings switched on the Apparatus of Severance at Elderran and tore the region apart.

Pelaria

RegionMajor

The volcanic kingdom.

Pherezi Imnuttut

Pherezi Imnuttut

RegionMajor

The massive frozen eastern landmass of the Northern Isles—roughly a thousand miles of lawless, monster-haunted ice with no governing power.

Phriorys

RegionMajor

The northwestern edge of the Dygon Beastlands, where the jungle breaks against a landscape of rolling hills, scattered groves, and open grassland.

Satyr Lands

RegionMajor

A region inhabited by satyrs in Central Aboyinzu.

Sestros

Sestros

RegionMajor

The heartland of western Ve—a kingdom of shepherds and silk-weavers ruled by a monarch who speaks for a god.

Shiverplains

RegionMajor

The Shiverplains stretch across the central interior, a vast grassland that gets its name from the way the wind makes the tall grass ripple in…

Silwyn

Silwyn

RegionMajor

The grass sea.

Sun-Forsaken North

RegionMajor

The permanently frozen far north, beyond any prayer-coalition's reach, where ruined sunlit-era cities stand beneath glaciers and relict wildlife outlived the warmth that bred them.

Sun-Forsaken South

RegionMajor

The permanently frozen far south, beyond Bryn's warmth-band, where the ruins of sunlit civilizations and stranded wildlife mark the end of a coalition that could not hold.

The Wastes

RegionMajor

Endless gray landscape above Zylogmus Eternus — burning rivers, deadly radiation, chimeric beasts, and tornadoes nearly daily.

The Wastes of Al G'hesh

RegionMajor

A desert necropolis peninsula whose dunes are crowded with tombs, god-courts, and the dead-cities of a vanished dynasty.

Trømgar

RegionMajor

Stone, steel, and blood.

Windor

RegionMajor

Windor occupies the northern coast of Terrenia, a wedge of fertile lowland backed by the forested bulk of the Green Mountains.

Zylogmus Eternus

RegionMajor

An enormous maze of corridors and tunnels built on the lower surface of the Material Plane — the 'infinite labyrinth,' a megadungeon spanning thousands of miles.

Alrock Ocean

Alrock Ocean

Body of Water

A vast ocean between Ve and the central continents, the Alrock is claimed entirely by the triton theocracy of Vetral—a claim no surface nation recognizes…

Belanora

Wilderness

A rugged hill country along the western edge of Meadow Sound, separating the coastal waters from the interior jungles.

Bloodlands

Wilderness

The scarred buffer zone between Atriik's southern reaches and the Ishnit Jungles, where generations of warfare between the Kor/Sharabha city-states and the Naruaghin tribes have…

Cacklehills

Wilderness

The Cacklehills rise east of the Elephant Groves, a stretch of broken, rocky terrain that got its name from the hyenas that infest the area.

Carya Nairn

Wilderness

A small region in the southern Kelder foothills, between Eshbya Hills and Tomgryir Eror.

Chakatann

Wilderness

A region of the western Piktiniti Desert defined by the Postronamas pillars—massive stone columns hundreds of feet tall, spaced roughly ten miles apart in a…

Dygon Beastlands

Dygon Beastlands

Wilderness

The Dygon Beastlands sprawl across the entire southern end of Ve, a primordial wilderness roughly four hundred miles north to south and six hundred miles…

Elephant Groves

Wilderness

The Elephant Groves are the largest forest in the region—a vast, ancient woodland that serves as the birthplace and spiritual homeland of the loxodon race.

Gaplands

Wilderness

A stretch of open terrain west of The Glog where the Dragon's Spine briefly relents, creating the only significant lowland passage along this section of…

Glass Forest

Wilderness

The Glass Forest is the western edge of Old Tolaria's ruins—the first place the wild magic touched and the most accessible part of that fallen…

Glidwyn Forest

Wilderness

Glidwyn Forest fills the transition zone between Eloweir coastal territory and the interior plains, a dense temperate woodland that marks where Eloesi ends and wilder…

Hills of Dolor

Wilderness

The hills where the nameless come to die—or to begin again.

Jinxz Plains

Wilderness

The Jinxz Plains occupy the southern stretch of the central grasslands, named (according to the goblins) for the bad luck that follows anyone who crosses…

Jungles of Godahi

Wilderness

The Jungles of Godahi form the vast interior basin of the northern Emerald Coast—a sea of green canopy stretching roughly 300 miles east to west…

Kirthdron Soytas

Wilderness

The southernmost of the abandoned harvesting regions in Deo Esari's territory.

Salt Flats

Wilderness

The Salt Flats mark where the Luquihn Desert meets the Gindrik Sea—a blinding white expanse of crystallized salt stretching roughly a hundred miles along the…

Triuci

Wilderness

A hilly region in the northern Sandreach Mountains, home to hill giant clans known throughout the region for their aggression and brutality.

Tythikerys

Wilderness

Tythikerys is a vast stretch of arid scrubland in southwestern Central Aboyinzu, homeland of the Tytheri blood orcs.

Stalactites of Geth

Creature

Absolutely collosal stalactites, larger than mountains, hanging from Malstaris.

Xcraya Pallir

Body of Water

A region in Malo Kon Greikh.

Tagged “region” — The Codex of Alaria · The Codex of Alaria