Codex
Emerald Coast

Emerald Coast

Region · part of Rimihuica

A stateless jungle coastline along Rimihuica's eastern seaboard—no overarching authority, just scattered harbor settlements, sub-nations, and slowly building catastrophe.

Type
Region
Within
Rimihuica
Contains
6 places
Borders
4 realms
Peoples
Strømgodden · Dengar · Ix'Vasyla

Geography

The Emerald Coast occupies the eastern seaboard of Rimihuica, a verdant strip of jungle and coastline running from south of Ofrenia all the way to Phirexes in the southeast. True to its name, this region is deep, lush green—dense rainforest benefiting from ocean moisture, creating fertile territory where life thrives in abundance.

Boundaries and Position

Major Mountain Ranges

  • Green Mountains: Northern range at the Micah Inlet coast; filled with trolls and wyverns
  • Cloud Mountains: Southern boundary separating the coast from Phirexes and the routes to Kyagos
  • Myjornis Mountains: Southwestern range marking the edge of the Emerald Coast region

Major Rivers

  • Vortek River: Flows east to the sea at Garum. The main route connecting the interior to the eastern coast.
  • Cascades of Ygg: Dramatic waterfall feature on the western edge of the coastal strip, marking the transition toward the interior.

Coastal Waters

  • Micah Inlet: A large inlet on the northern coast, bounded by the Green Mountains to the south. The ports of Gherdikhisar, Kalemeydani, and Donokasi sit along its shores.
  • Sea of Seven Snakes: The body of water between Phirexes and Kyagos/Gorath to the south
  • Oblivion: A permanent supernatural storm northeast of the coast, between the Middle Sea and open ocean. Anyone who enters forgets everything they know and sails out in confusion.

Political Climate

The coastal strip has no overarching authority—just a scatter of small harbor settlements, river-mouth landings, and waypoints, each surviving on its own niche of mountain passes, river mouths, or specialized exports. The dominant maritime power on these waters lies just up the coast: neighboring New Chimea, an Innerrim nation whose deepwater anchorages command the bulk of ocean trade along this stretch. Phirexes at the southeastern edge is a law entirely unto itself, its gorgon queen having bound the local Dengar population to the swamp through fog-addiction rather than force.

What Will Go Wrong

The Crystal Caverns are destabilizing. Centuries of harvesting have removed more force-dampening crystals than can regrow, and the Force/Earth leyline intersection is approaching critical instability. Earthquakes have increased 40% over the past century. Coastlines are subsiding. The Kendor who understand the situation have begun sabotaging Chimeyan harvesting operations, but their warnings go unheard.

If harvesting continues at current rates, the intersection will catastrophically destabilize within two to three centuries—possibly within decades if extraction accelerates. The resulting shockwave will trigger earthquakes along the entire Golus leyline network and force discharges along the Dynus leyline, affecting regions far beyond the Emerald Coast.

Meanwhile, the coastal states remain focused on their trade rivalries, oblivious to the slowly mounting disaster beneath their waters.

Crystal Caverns

Submarine cave systems beneath the coastal waters of New Chimea, located at the intersection of Force and Earth leylines. The caverns contain volatile force-attuned crystals that store immense kinetic potential—highly valuable to mages and artificers, but catastrophically dangerous to harvest. New Chimea controls the primary access points and has built a profitable (and increasingly unsustainable) industry around crystal extraction.

See Crystal Caverns for full details.

Slumber Deep

An abyssal trench forty miles off the coast of Phirexes, where Force and Water leylines intersect to create a zone of absolute stasis. Ships and creatures that drift into the Deep hang frozen forever, preserved but conscious. At its heart lies Aphoryis, the fortress of the octopus-lich Mirsalyenar the Cruel.

See Slumber Deep for full details.

The Drift

A treacherous region of unstable terrain in Eoga. See Eoga for details.

The Codex of Alaria