68 entries bear this mark.
Bank where time doesn't pass, but anything is immediately accessible.
Abandoned forges within the underbelly of the astral islands.
Hotel.
The Crimson Coast earns its name honestly.
Dragon's Spine is the long, misty, snow-covered mountain range that runs east-west across the entire southern edge of Aboyinzu.
The Elder Wilds occupy the entire eastern peninsula of Aboyinzu—a vast region of ancient rainforest, winding rivers, and primordial wilderness.
The Farlands occupy the western coastal region of Upoceax—a vast stretch of land running nearly 600 miles from north to south.
Massive fortress built for Filgerran II, king of the Güli giants.
The greatest combat school in Alaria, and the de facto capital of Knova.
The Northlands occupy the frozen heart of northern Clueanda, filling the space south of the Nysanna Range.
The Wanderlands form the long southern peninsula of Aboyinzu—a great curved finger of land stretching southward into the South Sea.
Westrim occupies the northwestern quadrant of Rimihuica, dominated by the massive Dunes of Kunagi desert and ringed by mountains and deadly jungles.
A cold mountain lake nestled in the northern Kilbyurn foothills, where the forest begins to thin and the terrain rises toward the high peaks.
A functional but miserable fortress on Midton Island, watching the eastern approaches to the Tarkhon Passage.
Twin spires of dark stone rising from the ice plain between Morelous and the Selengreyb Plateau—the only structures in Venalthier's interior, standing where no structures…
The Middle Sea is a large body of water lying south of the Kharvorn Mountains, in the temperate heart of Clueanda.
A standing memory-storm northeast of the Emerald Coast, the dragon-father's last breath made weather; it scrubs the mind of any who enter, save Naga.
A marble fortress at the northern edge of Tyror Miig, where the plains give way to the Ver Kanis headwaters.
A Gorathi fortress carved into the central Freedom Mountains, overlooking the Slaver's Coast and the shipping lanes that connect the slave ports to Divinity Passage.
A fortress in Raric Bay that has stood for six centuries despite being built by a man who died before laying the first stone.
Home to the lich queen Sirinas.
A sprawling desert market in the southern Luquihn Desert, positioned at the edge of the Lyagnadarr Mountains.
Castle Alexandr stands on a promontory overlooking the channel between Bonnetaz and the Strymün Isles—a fortress of dark stone utterly unlike the salt-and-bone architecture of…
A massive natural stone arch rising from the Sonagrev hills in eastern Dragonsong.
The fae court's seat at the heart of Amholia Greras, where Faesong pools thickest and condenses into the unnamed queen of the forest.
The shattered remains of an ancient Neferati colony in the Ember Isles—a city that tried to harness volcanic power and paid the price.
The cursed ruins of a once-vital fortress on Pyris Island's eastern coast.
Half-buried in the northern reaches of Husakas, where the dunes pile highest against some invisible barrier, stands a palace of black chitin and sun-bleached stone.
The meeting ground of the elven confederation.
A fortress of black volcanic glass standing at the western edge of the Red Desert, where the Shepherds' Stones meet the arid sands.
A rocky headland on Iqes's eastern coast, jutting into the dangerous waters near the Golem's Teeth.
A ruined fortress on Wycendeula's eastern coast, built at the intersection of the force and fire leylines where they cross into God's Bathtub.
A crumbling fortress at the heart of Echem Yiakraxes, Nyavminthk Castle is the reason the Terrogones are here—or at least, the reason they stay.
A ruined fortress or temple at the southern extent of the Kunagi Hills, where the ridges flatten into the desert plain.
The scattered remains of the Golden Sovereignty, a treasure galleon that went down in the waters near the Golem's Teeth three generations ago.
Skywatch is an ancient observatory perched near the summit of one of the tallest peaks in the Kharvorn Mountains, on the northern edge of the…
A pale, unweathering pinnacle in Sunshine Meadows whose apex opens a door out of the Alarian planar stack — for a price few survive paying.
The coral city Xynoth Azkonor ruled, died in, and raised as his first undead host before the Pity Knights silenced it to ruins.
The burial complex of King Theoron III, last ruler of the Kingdom of Theoron, lies in the Winger Mountains—one of the few locations within the…
A vertical shaft forty miles across, punched clean through the Myjornis Mountains into the earth below.
Like burning man, but is located on the River Yuforhi, which cuases ephoria when drunk.
A massive volcanic mountain rising from the center of the Sandreach desert—a dramatic landmark visible for miles across the barren landscape.
Dungeon tomb of a lich king, filled with a lot of treasure.
Covered in coral, sea spiders, and others.
A giant with skystones chained to his wrists, high in the sky above him.
Abandoned ruins along the poisoned Zodine river, the confederation's sharpest political wound.
Filled with flowers that never decay.
A location in Old Tolaria.
The primary gathering place of the Gamori republic in L'Coth D'hari.
Statues of redgold built by the dwarves who once lived here.
A point of interest within the White Wastes.
Mad max, water starved people living in the hills/cliffs of the desert.
A fortress guarding the Safeway Passage.
Caves home to the elven oracle of Midnir.
Ogre woman's house, enchanted to shit.
A giant, scorching hot labrynth of mirrors, full of your clones who attack you.
A point of interest within the White Wastes.
Ruined tower of the air wizard Myrnal.
School of Light and Shadows.
Ruined castle within Grustos.
An ancient temple complex in the central Luquihn Desert, south of the Dunes of Kalamesh.
A region in the interior of L'Coth D'hari where an ancient druid of the same name has dwelt since before the Gamori arrived.
Dungeon tomb of the greatest light mage to have ever lived.
Water magically evaporates here—not just because it is hot.
Grave of an ord goldminer.