45 entries bear this mark.
The heartland of Ve's time-magic theocracy, where the Grand Imperial Ecclesiarch has sat unblinking upon the throne for generations, seeing futures that guide every aspect…
The golden savannah of northwestern Ve, Edari is a vast wilderness claimed by no settled nation.
A colossal expanse of jungle in southeastern Ve, consumed by the Krell over the past three centuries.
The northwestern edge of the Dygon Beastlands, where the jungle breaks against a landscape of rolling hills, scattered groves, and open grassland.
The heartland of western Ve—a kingdom of shepherds and silk-weavers ruled by a monarch who speaks for a god.
The isolated continent of the far east, walled off from the rest of Alaria by open ocean: dry savannah and desert in the north, deep beast-haunted jungle in the south.
A vast ocean between Ve and the central continents, the Alrock is claimed entirely by the triton theocracy of Vetral—a claim no surface nation recognizes…
A rugged hill country along the western edge of Meadow Sound, separating the coastal waters from the interior jungles.
A sheltered bay at the western end of Meadow Sound, where the Misery River deposits its waters into the sea.
A sprawling swamp in the north-central Dygon Beastlands, where dark water pools beneath a broken canopy and the dead do not always stay dead.
A caustic wetland near the western edge of the Krell Lands, where geothermal activity creates bubbling pools of acidic water that nothing—not even the Krell—can…
The southernmost reach of the Widebarrow Mountains, the Blood Mountains take their name from the deep crimson iron ore veins that streak through the rock—and…
The eastern reaches of the Dygon Beastlands, where the jungle grows thickest and the canopy blocks nearly all sunlight.
The only safe landing point on the Krell Lands coast, Chitin Cove is named for the cast-off exoskeletons that wash up on its beaches—debris from…
The Dygon Beastlands sprawl across the entire southern end of Ve, a primordial wilderness roughly four hundred miles north to south and six hundred miles…
The industrial heart of the Twin Cities, Garlow produces the weapons, traps, and supplies that keep Yuki's defenses functional.
The sacred waterway of Sestros, flowing from the foothills of the Shepherds' Stones through the kingdom's heartland.
A sacred forest in western Avalon, between the settled heartland and Munari Inlet.
A diagonal range running through the northern Krell Lands, the Hardshell Mountains are the insectoid heartland—the most densely populated Krell territory on Ve.
A tributary of the Honor River, branching northeast through Shorolyn Forest before joining the main watercourse.
The central waterway of Avalon, flowing from the eastern highlands westward through the kingdom's heart before emptying into Munari Inlet.
A dense forest sprawling across northeastern Edari, where the golden savannah gives way to thick woodland near the coast of Coquray Sound.
A city-state deep in the jungles of southern Ve, ruled by pixies whose perception of reality has fundamentally diverged from that of other races.
The largest northern tributary of the Misery River, the Marmoroy flows south from the highlands near Shyona's interior before joining the main channel east of…
The largest river system in the jungles between Shyona and the Krell Lands, the Misery River drains a vast watershed through a network of tributaries…
A forest of ancient trees spreading across northern Avalon, where the kingdom's heartland meets the Sestran border.
The largest forest in Avalon, dominating the southern reaches of the kingdom where the land rises toward the Widebarrow Mountains.
The southeastern corner of the Krell Lands, where the dense jungle thins into savannah-like hills prowled by predatory dinosaurs large enough to threaten even Krell…
The arid northern reaches of Sestros, where iron-rich sands glow crimson at sunset and nothing grows for months at a time.
A dramatic mountain range running east-west across northern Ve, forming the natural border between Edari's empty savannah and the settled lands of Sestros.
The eastern forest of Avalon, covering the highlands where the kingdom approaches Dern and the Widebarrow Mountains.
A vast wetland in the western Krell Lands, fed by streams descending from the Hardshell Mountains.
A range of forested highlands marking the western boundary of the Krell Lands, the Suki Hills serve as the last defensible terrain between the insectoid…
Three times across the last century, Chimea marched legions on Pyaganos's hills of Phriorys. Three times the dragon turned the assault into sport.
The southern forest of Sestros, marking the transition between the kingdom's settled grasslands and the wilder country beyond.
A smaller range in the central-southern Krell Lands, the Winger Mountains are less densely populated by the insects than their northern counterpart.
A fortified city-state in the Suki Hills, standing as the first line of defense against Krell expansion into Chimean territory.
A green dragon who has claimed the eastern Dygon Beastlands—the region called Blyss—as her domain for over five centuries.
The ruined fortress-city of Jaipon stands at the edge of Blisterswamp, its towers still visible above the jungle canopy after two centuries of abandonment.
The Korel pack-lead who breaks Edari's one law for outsiders, guiding a single Nameless mercenary through the savannah in exchange for blades.
A fortress of black volcanic glass standing at the western edge of the Red Desert, where the Shepherds' Stones meet the arid sands.
A green dragon who has ruled the Phriorys hills and northwestern Dygon Beastlands for over eight centuries—the longest continuously held dragon territory in Ve.
The burial complex of King Theoron III, last ruler of the Kingdom of Theoron, lies in the Winger Mountains—one of the few locations within the…
Massive, solitary apes found only in Howlwood on the continent of Ve.
A Nameless mercenary out of Keshwindi who walks newly-exiled Shyonans off the death-route and across Edari, the one outsider the Korel let pass.