73 entries bear this mark.
Dragon's Spine is the long, misty, snow-covered mountain range that runs east-west across the entire southern edge of Aboyinzu.
The Elder Wilds occupy the entire eastern peninsula of Aboyinzu—a vast region of ancient rainforest, winding rivers, and primordial wilderness.
The Farlands occupy the western coastal region of Upoceax—a vast stretch of land running nearly 600 miles from north to south.
The northwestern edge of the Dygon Beastlands, where the jungle breaks against a landscape of rolling hills, scattered groves, and open grassland.
A rugged hill country along the western edge of Meadow Sound, separating the coastal waters from the interior jungles.
The Bone Hills rise from the southern edge of the Salt Flats—a low range of weathered ridges that mark the transition from salt pan to…
The Cacklehills rise east of the Elephant Groves, a stretch of broken, rocky terrain that got its name from the hyenas that infest the area.
A range of low, bleached hills rising from the southern Fylvrae Sylvrym, where the forest thins before meeting the Kilbyurn foothills.
Low, scrubby hills in western Kerwin, rich with copper ore.
A rugged north-south ridge in the central Westwilds, the Desendrum range marks the transition between the forested west and the open plains to the east.
A rugged hill country in the Sandreach Mountains, positioned between Breia to the north and the Scarlet Peaks to the east.
The transitional hill country between Vokas Enrisikna and the Tyror plains—broken terrain where the mountains give way to grassland in a tumble of ridges, draws,…
The transitional highlands between the forests and the lakes—a band of rolling terrain separating Eberri Ygonzi from the northern reaches of Kama Sa'malina.
A region of low hills in the southern foothills of the Kelder Mountains, within Deo Esari's claimed territory.
Forested hills in the central part of Rakite, where the Ver Pes river cuts through rising terrain between the Ektolmni Grif and the plains proper.
A transitional zone between the southern Caffas Mountains and the White Wastes, where the elevation drops from mountain heights to the flat expanse of the…
The Fury Hills are a range of rugged highlands in southeastern Kadroka, forming part of the border zone between Kadrokan territory and Tythikerys.
A low range of hills in central Grendenheim, marking the transition between the open meadowlands and the Dragonsong forest to the east.
A sprawling highland region in the northwestern Westwilds, the Grelli Hills form a natural boundary between the Walking Forest to the south and the open…
The southern boundary of the Dunes of Kunagi, where the sand sea breaks against a range of low, strange hills that aren't hills at all.
The Hellion Hills mark the northwestern terminus of the Wurmspine range, where the great mountain chain fragments into a chaotic jumble of volcanic peaks, smoking…
The hills where the nameless come to die—or to begin again.
Low, windswept hills stretching north of the Bellowing Mountains, marking the transition between Gondurak's territory and the broader Dragon's Spine.
The Hills to Nowhere occupy the southern reaches of the Wurmspine range, a desolate highland region stretching from Kobuk in the north to the arid…
A low, rolling highland region east of the Desendrum range, the Homdrum Hills (sometimes rendered "Humdrum Hills" on older maps) earned their name from their…
A transitional range of scrub-covered ridges and rocky outcrops marking the boundary between Atriik's settled lands and the Dunes of Kunagi proper.
The Middle Sea is a large body of water lying south of the Kharvorn Mountains, in the temperate heart of Clueanda.
The elevated northwestern interior of Mueras, a region of rocky, wind-scoured hills separating the Hammer Coast from the approaches to Labyrinth Sound.
The southeastern corner of the Krell Lands, where the dense jungle thins into savannah-like hills prowled by predatory dinosaurs large enough to threaten even Krell…
A range of forested highlands marking the western boundary of the Krell Lands, the Suki Hills serve as the last defensible terrain between the insectoid…
The hills at the heart of Eberri Ygonzi, where the forest grows wrong and light goes to die.
A hill range in the Wanderlands.
Hills in the Dragon's Spine Coast.
Hills in Gorath.
Home to numerous trolls.
Hills in Gorath.
Rolling moorlands in the Wanderlands.
Hills within Shyona.
Hills within Shyona.
Hills in Wycendeula.
Hills in Lier, Erpeus.
Hills within Illron.
Hills within the Grendenheim region.
Hills in the Dragon's Spine Coast.
Hills in Old Tolaria.
Hills in Wycendeula.
Hills in the Farlands.
Hills in the Farlands.
The toxic hill country on Gorath's western threshold, where alchemists harvest venoms worth dying for and the settled empire gives way to the Moon Wilds.
Hills in Malo Kon Greikh.
Hills within the Crystal Mountains.
Hills within Chechol.
Hills in the Dragon's Spine Coast.
Hills just south of the Eronia range that poke into the northern edge of the Dunes of Kunagi.
A range of hills south of Poum Titch, east of Aal Salma, and north of Chaal Nazzerox that have ceaselessly billowed smoke and ash for…
Hills within the Grendenheim region.
Hills within the Dragonsong region, home to Dragon's Gate.
Hills in Central Aboyinzu.
Hills in Wycendeula.
Hills within Lenora.
The contested spine between Klevnaf and Istora: a depopulated no-man's-land that belongs to neither kingdom and is claimed by both.
Cursed meadowy hills.
Hills on Phenol.
Hills in Wycendeula.
Hills in Central Aboyinzu.
Home to the Thrygun orcs.
A range of hills in Westrim, east of Kura and north of the Milras Forest.