Codex
Tag

shacklands

25 entries bear this mark.

Lethos

RegionMajor

A waterlogged jungle peninsula extending south into the Sea of Sighs, Lethos is one of the smallest and strangest states in the Shacklands.

Lyoki Ingi Ingi

RegionMajor

A dense rainforest peninsula stretching south from the Shacklands interior, where the Mudzwiti goblins have built a civilization around death, dinosaurs, and the slow accumulation…

Pesalolo

Pesalolo

RegionMajor

A thousand-mile island running northeast to southwest, split in half by geography and politics alike.

Shinori Island

RegionMajor

The largest island in the northern Pesalolo archipelago, and the lair of Agtakkeri the Flayed Banner.

Shykasas

RegionMajor

A saltwater swamp kingdom sprawling across a broken archipelago southwest of Kyagos, where the Alekroin have ruled as apex predators for millennia.

Tamadrez

Tamadrez

RegionMajor

The nominally independent north of Pesalolo: a scatter of creole harbor villages that buy their freedom from Gorath in coin, in silence, and in bodies.

The Moon Road

OrganizationMajor

The covert network that smuggles enslaved Drasnians out of Gorath through the Moon Wilds, the one border the empire will not cross.

Moon Wilds

Wilderness

The jungle on Gorath's western edge that the empire has never held, home to the Vexlings and the one reliable road off the continent.

Myublin River

Body of Water

The river that marks the edge of the jungle nobody holds: Gorath's defensible western line against the Moon Wilds, and the limit of the empire's reach.

Slaver's Coast

Body of Water

The occupied southern shore of Pesalolo, where Gorath has run its port-to-port slave-extraction circuit for three centuries.

Slavewatch

Fortress

A Gorathi fortress carved into the central Freedom Mountains, overlooking the Slaver's Coast and the shipping lanes that connect the slave ports to Divinity Passage.

Achtomo

Person

A Tamadrezan smuggler-captain who carries escaped slaves north through the one stretch of sea no Gorathi ship will enter: Agtakkeri's waters.

Agtakkeri

Creature

The Flayed Banner.

Corin

Person

The Gorathi port-boss who runs one of the Slaver's Coast extraction ports as a clerk runs a warehouse, treating occupation as paperwork.

Darklings

Creature

Pitch-black goblins with an affinity for darkness that borders on the supernatural.

Helmo

Person

Kassander Volso's chief broker at Slavewatch, who keeps the bribe-ledger that decides which passes are watched and which careers end.

Ixchanil

Person

The closest thing the Tamadrezan north has to a resistance leader, holding a rising back until a Gorathi succession crisis opens the door.

Kassander Volso

Person

Tribune of Slavewatch, the corrupt officer who polices the slave passes by selling passage through them to everyone at once.

Kishuntar

Person

Harbor-Reeve of Nadang and the Tamadrezan end of Slavewatch's navigation-fee system. Secretly, the Moon Road's single most important asset.

Renzo

Person

A Slavewatch lieutenant who runs his patrols by the book and empties the passes of the people his Tribune has sold.

Rootborn

Creature

The Rootborn are not born.

Tamboxal

Person

A creole broker out of Nadang who keeps the bribe economy running and makes a practice of never asking where the cargo goes.

Vasco

Person

A slaver captain working the Slaver's Coast circuit, twice sunk by the dragon Agtakkeri and superstitious about every dawn at sea.

Vexlings

Creature

The apex predators of the Moon Wilds: spider-goblin things with a hypnotic gaze and corrosive silver blood that have lately begun moving as one army.

Poison Hills

Wilderness

The toxic hill country on Gorath's western threshold, where alchemists harvest venoms worth dying for and the settled empire gives way to the Moon Wilds.

Tagged “shacklands” — The Codex of Alaria · The Codex of Alaria