Codex
Tag

dangerous

18 entries bear this mark.

Old Tolaria

Old Tolaria

RegionMajor

What remains of Alaria's magical heartland after the Tolarian mage-kings switched on the Apparatus of Severance at Elderran and tore the region apart.

Shacklands

Shacklands

RegionMajor

The Shacklands are not a single contiguous territory but rather a collection of southern regions united by their participation in the slave trade.

Deadjack Forest

Wilderness

Deadjack Forest is a dense woodland in southeastern Kadroka, positioned between the Fury Hills and the approaches to the Agony Stones.

Donclik Peninsula

Donclik Peninsula

Wilderness

A windswept finger of land extending north into Donclik Sound, notable primarily for being uninhabitable.

Drakwald Forest

Wilderness

A silent woodland in Rakite's southwestern corner; the herds will not cross its treeline, and the Rakiten, who name it weklis-void, will not enter.

Eberri Ygonzi

Wilderness

The great forest of southwestern Wycendeula—a dense expanse of ancient conifers and tangled undergrowth stretching from the Neurian Hills to the edge of Kama Sa'malina.

Echem Yiakraxes

Wilderness

A vast killing ground in northwestern Central Aboyinzu, Echem Yiakraxes is Terrogone territory—and everyone knows it.

Eyendra

Wilderness

The Eyendra is one of Alaria's great forests—a vast expanse of boreal woodland stretching across southeastern Wycendeula, from the Eceraen Mountains in the south to…

Forest of Avarice

Wilderness

A dense, ancient woodland marking the eastern boundary of Echem Yiakraxes, the Forest of Avarice earned its name from the prospectors and treasure-hunters who enter…

Forest of Statues

Wilderness

A stretch of the Elder Wilds where the Stillness, a permanent Izzus breach, runs time unevenly and wears the unwary into standing stone.

Glass Forest

Wilderness

The Glass Forest is the western edge of Old Tolaria's ruins—the first place the wild magic touched and the most accessible part of that fallen…

Kama Sa'malina

Body of Water

The lake district of southern Wycendeula—hundreds of bodies of water scattered across roughly three thousand square miles of boggy forest and scrubland, pressing against the…

Moon Wilds

Wilderness

The jungle on Gorath's western edge that the empire has never held, home to the Vexlings and the one reliable road off the continent.

The Nox

Wilderness

The hills at the heart of Eberri Ygonzi, where the forest grows wrong and light goes to die.

The Troughs

Wilderness

A network of deep gorges cutting through the western Wanderlands peninsula, connecting to the sea and flooding violently with each high tide.

Trauma Lake

Body of Water

A large lake on the eastern edge of Eberri Ygonzi, where the forest gives way to the approaches of Kama Sa'malina.

Valley of the Witches

Wilderness

The Valley of the Witches is a secluded vale in the Morygun Mountains, east of Korgül and northwest of Phaerhom.

Magma Pits

Landmark

The Magma Pits mark the convergence of Alaria's fire and earth ley lines at the eastern edge of Zlyverth Korn, where the Twaan Forests meet…

Tagged “dangerous” — The Codex of Alaria · The Codex of Alaria