Tritons are the proud aquatic warriors of the deep, dwelling in magnificent underwater cities carved from coral and stone. These theistic people worship the ocean deities with fervor, viewing themselves as the chosen guardians of the seas. More warlike than their surface cousins, tritons patrol the waters with military precision, defending their territories from threats both above and below the waves.
Their society is built on martial excellence and divine devotion. Every triton learns combat from childhood, training with trident and net in elaborate underwater arenas. They view the surface world with a mixture of curiosity and disdain, believing land-dwellers to be clumsy and graceless compared to their own fluid movements in water. This pride often manifests as arrogance when dealing with other races, though their competence in aquatic combat is undeniable.
The making
The Tritons are beastfolk, a sea-guardian people Gaea named among her minor animal-children (see Beastman). Their bodies and their bent for patrolling and holding the water come from that naming and nothing more. The worship of Tromaran and the talk of being the seas' chosen guardians came much later, a religion the Tritons built atop what they already were. They are not descended from any daemon, and tromaran did not make them.
Aspects
- Natural grace in water
- Devoted to ocean deities
Vitals
- Size: Medium
- Height: 4.5-5.5 ft
- Weight: 100-160 lbs
- Max Age: 70
Game mechanics
Sea Dwellers
Passive ability.
You can breathe underwater, you have a swim speed equal to your move speed, and suffer no disadvantage for skill checks or AD rolls made underwater. You gain a basic attunement to water.
Net & Trident Training
Passive ability.
You were trained on how to use a net and trident from a young age. You gain the Net Master talent as a racial ability.