The Mnurvlyon are walking contradictions, beings who inherited both the giants' towering height and the dwarves' love of enclosed spaces. Standing as much as ten feet tall with the broad, stocky build of their dwarven ancestry, they are forced to carve enormous halls in their Grey Mountain homes. These gentle giants move with surprising care, having learned through painful experience that the world was not built for their scale.
Their dual heritage manifests in fascinating ways. They possess the giants' strength and the dwarves' craftiness, creating massive works of stone and metal that combine brute force with intricate detail. Yet they struggle with identity, too large for dwarven society and too fond of mountains and caves for giant clans. This has led them to form their own isolated communities high in the Grey Mountains.
The making
Giants and dwarves are both Gaea's flesh, near enough in their making to cross, and somewhere in the Grey Mountains a giant line and a dwarf line did. The first such children might have stayed a handful of oddities and ended there. They did not. The cross proved fertile in its own right, its children took mates among themselves rather than back into either parent stock, and a closed mountain population set into a people who answered to neither. From the giant they kept their height; from the dwarf, a hunger for worked stone and roofed dark. The two inheritances do not share a body comfortably. A giant clan has no use for someone who would rather live down a tunnel, and no dwarf hold has a door built to their scale, so the Mnurvlyon raised their own halls. That building is the nearest thing they have to an answer for what they are.
Aspects
- Too big for the world, too gentle for my size
- Caught between worlds
Vitals
- Size: Large
- Height: 7.5-10 ft
- Weight: 300-500 lbs
- Max Age: 200
Game mechanics
Giant Blood
Passive ability.
You count as size large. This affects your ability to grapple, push enemies, and more. Read the size rules in the Gameplay Basics section.
Stone Sense
Passive ability.
Your dwarven heritage allows you to read the mountain's moods, while your giant size gives you a unique perspective on structural engineering. You can sense the structural integrity of stone and earth within 60 feet, knowing instinctively where walls are weak, where hidden passages might exist, and whether excavation is safe for someone of your massive scale. You can also detect the general direction and distance to the nearest significant cave system or underground space within a mile.