Codex

Amholia Greras

Wilderness · part of Farlands

The central forest of the Farlands, positioned between all three elven kingdoms.

Type
Wilderness
Within
Farlands
Contains
2 places
Borders
1 realm
Peoples
Amverela · Laeren · Rakiten · Ythari · Xi'ivrach

The central forest of the Farlands, positioned between all three elven kingdoms. Amholia Greras is the thickest uncut Faesong reservoir in the world — the song of Melera, leaking since the Ezz Rift, pooled here deep enough that it condenses into the fae themselves. It is fae territory not by conquest but by composition: the forest and the things that guard it are the same current wearing different shapes. Unlike Iyaklomori Grera to the south, where no settlement is permitted at all, Amholia Greras allows elves to pass through and to gather at designated sites. Non-elves are another matter entirely.

Geography

Amholia Greras occupies the lowlands between Lenora's Starluck Hills to the north, Illron's Poscuni Gretanu grasslands to the south, and the Kelder foothills to the east. The forest is dense, old-growth, and thoroughly inhabited by creatures that do not welcome uninvited guests.

Trails lead from each of the three elven capitals to Laeroth Esori, the confederation's meeting ground. These trails are maintained by the elves but exist at the fae's sufferance. Beyond the trails, the forest is trackless.

The Fae Presence

The fae of Amholia Greras are not visitors from a country of their own — there is no such country. They are condensed Faesong, the song made local flesh, each one of the exact patch of living world where the music gathered: pixies and their courts, faeja, the water- and grove-fae of the springs. They are made of emotion, and their courts rank by emotional resonance, by a logic no outsider can hear — how much of the song is condensed in you is your standing. Where the current runs clean they tend it and guard the place without mercy; what would foul it they turn lethal on. This is not mischief dressed up as menace. It is a forest defending the thing it is made of.

Elves are tolerated guests, even protected, so long as they keep the ancient protocols: stay on the trails, take nothing unoffered, do not linger. They are permitted not because the fae are generous but because elf and fae do not want the same thing — the elf wants land and timber, the fae want only the current to keep running, and the queen claims the song, not the trees.

Non-elves have no such protection. Travelers who enter uninvited are turned in circles, unsettled by what moves at the edge of sight, and stripped of gear; those who press deeper toward the heart stop being found. The fae do not explain their criteria, because to them there is nothing to explain — what belongs to the song is kept, what would foul it is unmade.

Enera Savaci

At the forest's heart, 70 miles from any settlement through trackless woods, lies Enera Savaci — seat of the fae court and the place where the reservoir runs deepest of all. There the song has condensed into the queen of the forest, the apex and oldest of the fae: the densest single drop the leaking song has ever made. She rules the fae of both Amholia Greras and Iyaklomori Grera, has never met an elf directly, and speaks only through lesser fae who carry her word. No trails lead there. The elves do not visit.

What the queen wants the elves have learned not to ask — though her stake is plain enough once named: she wants the song to go on leaking exactly as it does, neither caged nor freed, because that suspension is what lets the fae exist at all. Enera Savaci has its own entry.

Laeroth Esori

The confederation's sacred meeting ground sits within Amholia Greras, at a site geometrically centered between the three capitals. Trails from Jien Asari, Ishla'Anore, and Thillesari converge here.

Laeroth Esori is covered in detail in its own entry. In brief: it is one of the safest places in the world, enchanted over millennia, where the ancestors witness all agreements.

For Adventurers

Amholia Greras is not a place to wander casually. Non-elven parties entering the forest should expect:

  • Getting lost (the forest shifts for those without permission)
  • Fae encounters (ranging from annoying to lethal)
  • No help from the elves (who won't risk their relationship with the fae for outsiders)

If you must enter, bring offerings. Be unfailingly polite. Don't take anything. Don't stay past nightfall if you can help it. And understand that the fae may simply decide you don't leave.

The Codex of Alaria