Dozens of islands dot the sound, ranging from bare rocks that barely break the surface to forested islets large enough to camp on. None support permanent settlement — they're too small, too exposed, or too frequently submerged — but they serve countless temporary purposes.
Fishing camps appear seasonally when particular species run through the sound. Fishermen from both Tuktuk villages and Eskiloko settlements work these waters, maintaining an uneasy coexistence based on tradition and practicality. Certain islands are "Tuktuk rocks" and others are "mainland stones," divisions everyone knows but no one officially acknowledges.
Smuggler caches hide among the islands. The sound's complexity makes it ideal for stashing goods away from official eyes — whatever "official" means in a region where the Kappa run everything that matters. Small boats can weave through channels that larger patrol vessels can't follow, dropping cargo on islands that look identical to the uninitiated.
Meeting points for those who don't want to be seen meeting. The islands provide neutral ground between factions, private spaces for negotiations that can't happen in town, and convenient locations for exchanges that benefit from witnesses being absent.