Controls the southern passage into Corpse Bay—the Hennipin Gate. House Marsova rules here, eternal rivals to House Vethros of Kelwin. The two families have competed for primacy for generations, their conflict playing out in price wars, pilot-guild disputes, and occasional outright sabotage.
Hennipin is built on a broader shelf than Kelwin, allowing for more conventional horizontal expansion. The city sprawls along the cliffside, with the characteristic Mueran carved-stone architecture but more breathing room between structures. House Marsova maintains extensive warehousing here, undercutting Bazz's storage monopoly by offering competitive rates to ships that pass through the Gate.