Codex

Hildaneir

Landmark · part of Hilda's Forest

A spiral of cold black stone in Hilda's Forest, older than the elves. It was built to bind something, and the binding is failing.

Type
Landmark
Peoples
Human

Hildaneir is a ruin of dark curved stone deep in Hilda's Forest, a day's walk from the edge for anyone who can hold the path. From the ground it looks like a scatter of low buildings half-swallowed by root and moss. From above, or drawn out on a map, the buildings make a spiral: one structure at the center, the rest coiling outward and shrinking as they go. Nothing here is built straight. There are no right angles and no flat walls, only stone that curves and folds the way water turns in a slow eddy.

The stone is the first wrong thing about the place. It is black and close-grained, cold to the hand even in high summer, and it matches nothing in the local rock. Cut into every surface are marks: lines and hooks and tight knots of symbol, too evenly spaced to be ornament and too deliberate to be weathering. They are not decoration. They are instructions.

A place of keeping

The Winter Elves took the rest of the Crimson Coast and bent it to their purposes. This forest they would not touch, and they wrote of Hildaneir only to call it a place of keeping. The phrase is exact. The spiral is a binding, and the symbols cut into the stone are the binding's formulae, a working set down in the command tongue of the titans to hold something in place and keep it held.

Something was bound at the center of the spiral, long before the elves walked south, by people who left no other mark on the world. The binding was never meant to stand on its own. It was meant to be kept: watched, renewed, attended by someone who did not forget what lay under the stone.

Hilda's vigil

That someone was Hilda the Wanderer, whose name the forest still carries. Whatever else the legends make of her, her work at Hildaneir was vigil. She kept the binding while she lived, and the binding held while she kept it. Then she was forgotten. No one killed her or drove her off; she was simply let go out of memory, until no one came to the center of the spiral anymore. And the working began to fail.

A binding cut in titan-script does not break the moment its keeper is gone. It frays. The formulae weather like any other inscription, slowly, and with no one to renew them the slow is enough. Whatever Hildaneir was built to hold is no longer fully held. It is loose in its cell, or leaking out of it, and it has been getting freer for a long time.

The signs are recent and physical. Expeditions that reached the ruin in past centuries found the central building sealed and the outer ones empty. A party in the twenty-seventh century found the center open and could not make themselves step inside. The last to go in, early in this century, found cleared paths and moved dust, the marks of recent visitors, though no one in Tangiern admits to making the trip.

The offer

This is the part travelers are warned about and rarely believe until it happens to them. Something at Hildaneir speaks to those who stay near it past dark, and what it offers is knowledge. It answers questions, and it answers them truly.

The price is the trouble. Small answers cost blood and pain, a cut given at the center of the spiral. The deep ones cost more. The place where a hidden thing lies, the shape of a thing not yet come, the true name of a person or a power: each of those costs a life, and the life has to end there, by violence, in front of the stone. Plenty of people have wanted what Hildaneir knows badly enough to pay the small price. A few have wanted it badly enough to pay the large one. The site does not haggle and does not cheat. It names its price and waits.

Ask it a small thing and it costs a small thing. Ask it the question you walked four days to ask, and it will tell you what that answer costs, and then it will wait while you decide. It is very patient. We are not. — copied into a Drevhald ledger by a later hand

The Drevhalds

Hildaneir is supposed to be a passive ruin, dangerous by its nature and visited by no one who can help it. For three generations that has not been quite true. A single Tangier family of the forest edge, the Drevhalds, has gone quietly to Hildaneir and come quietly back, and has written down everything.

The Drevhalds belong to no guild and hold no rank. Three generations back, Ingrith Drevhald decided the thing under the stone was worth understanding rather than fleeing, and kept that decision secret because her neighbors would have called it madness. Her children added to her record; her grandchildren added to theirs. The youngest keeper, Sjavin, has lately started coming home knowing things, where the elders only ever charted the spiral and copied the symbols. The family tells itself this is study finally paying out, the formulae cracked after three generations of patient work. Whether the answers are the reward of what they study or the gift of it, the Drevhalds have not let themselves ask.

The cleared paths the last expedition found were partly theirs; the Drevhalds had no wish to be discovered. Partly. The rest of the disturbance, the dust moved in rooms the family swears they never entered, has no such tidy explanation.

The Codex of Alaria