89 entries bear this mark.
The most powerful person on Alaria: a nine-thousand-year-old lich who once emptied a coast to cheat one death, failed, and has wanted nothing since.
A wild green dragon lairing in the Blades, raiding Adron's strait shipping, untouchable because no Naga of Adron will kill a dragon.
Nagatayora's near-immortal line, made to guard Gaea's world; dominant in the deep age, scattered and wild since the Shattering. Every dragon hatches at Nagayeshi.
A freed soul stranded in the Astral kingdoms of the dead: a will-less husk of light, and not the person who died.
The dominant predators of the Apelands region in the Elder Wilds—massive primates standing forty feet tall, possessed of terrifying strength and violent territorial instincts.
Blind, also known as star hags.
Gorgon queen of Phirexes, who saved the Dengar from a doom of her own making. In sixty years she has never once left the swamp.
Dragon of constrictor snakes.
Dragon of venomous snakes.
A freed shadow in the Malstaric kingdoms of the dead: a husk of borrowed dark that holds the dead's secrets, not the person who died.
A captive soul clamped into a suit of white, bone-clad armor by Deoric thread-work, kept from its rise and made to serve in silence.
A soul or shadow that necromancy stranded mid-transit in the overlay, left without the spirit that gave it will, and bound to serve its maker.
Earth-plane substance given coherent form: living stone that walks the deep seams once a century and leaves nothing when destroyed.
A void-bound remnant in the deepest reaches of the Caves of Nykthos, left half-erased by the working that canceled the cave's leyline signature.
Shadow-beings native to Malstaris, never alive and never anyone's. The shadow-realm's enforcers, and the first things through a Shadowrift.
When a strand of the dead is kept from leaving the material plane, it rises as undead—most mindless, spiritless, and easily enslaved.
Corpse-undead that keep a dead person's cunning and spite without their mind, the held shadow having caught more than a skeleton's did.
Giant, 18-foot tall, blue-scaled, lizard creatures.
Massive (18 feet) four-armed ogre.
Nasty, blood-drinking monkeys.
Giant mages.
Giant, planar traveling, 200 foot tall beast.
Large, burrowing, praying mantis-like creatures.
A pet for many merchants in the West.
Insects that swarm the dead.
Very docile.
Huge maw, can swallow anything.
Drakes are similar to wyverns in anatomy (one pair of legs, one pair of wings with claws on their ends), but are much smaller, only…
Giant swamp centipedes, grow incredibly long and carry disease, poison prey, and drag people into the water
Bug eyed, 4 armed, clawed, crustacean-y sea monsters.
Colossal, undead giant.
A giant—still huge, but horribly malnourished.
Furry wings, goat legs and goat head, human arms.
Collosal trees.
Lion body, eagle head.
Nature attuned creatures, don't like sentient creatures fucking up the forest.
Yak-unicorns, home in the mountains.
Brutal, cruel dragon of wind, snow, and ice.
Frost giants.
Sand dragon.
Goat legged, crazy earthling creatures.
The Kyth are spectral ghost-like creatures that inhabit the Nirvanis Mountains.
Leather skeletons look like horribly malnourished humanoids—just skin and bones.
Giant pterodactyl like creatures that travel in thunderstorms, drag prey up to sky where they get struck by lightning.
More vicious, stupid descendents of dragons.
Sometimes, those who die in combat come back as revenants just because they love to fight so much.
Seven feet high, they feed on human children.
Obsidian teeth, drips molten lava, modeled off of t-rex
Can grow in all sizes.
Furry, lion-maned drakes.
Giant, aether-powered wurm created by gnomes in the mountains.
Carnivorous, hominid ape-like creatures.
Rules over the Hills of Red Gold.
Cross between a hippo and a tuna.
Black, gold tattoed, blakc feathered cloaks, children of ravens.
A unicorn-bull.
Nelkie are small, fae-born creatures that spawn in areas of intense sadness or despair.They feed on teh misery, spreead it, and will spoil food, destroy…
These magnificent blueish white beasts are slightly smaller than their southern cousins, but possess complete control over the wind, are impervious to the cold, and…
Giant sea-snake creature, with 100 foot diameter body.
Cause slow, deep pain in a radius around them, growing more intense as you get closer.
Ravenous, yellow-orange demons that occasionally show up from other planes.
A giant, white shaggy beast with a single, large horn.
Pretty little winged creatures.
The Qorgath is a giant, creepy sea monster that births all the Erzqin that live in the Dragons' Teeth.
A disgusting cross between goblins and rats, these creatures multiply tremendously fast, aren't super bright, and plague cities.
Giants made of stone that don’t require food, and are attracted to ruins as guardians.
Sand dragons are not dragons, though they do have breath weapons like dragons, thus their names.
Saygheod was forgotten about by the rest of the world, so wanted to punish world.
Wailing women, lost on plains.
Enormous, moss and tree covered giants.
Shadow gnolls.
Hag-like creatures whose presence forces irresistible sleep — even as you stay fully aware they mean to kill you.
White, slimy, translucent pray mantis-like creatures that dwell in caves.
Red, winged, bat-cats.
Fae-born creatures of happiness and joy.
Strolzaq is the pet dragon of Bzulakar.
Appear as normal humans, descendants of dragons, and possess unique ability to completely dominate a dragon.
Crazy, dumb, but pain immune giant domesticated animal.
Cross between poseidon and a decrepit old hag.
The titans were created by Azus.
These now extinct beasts were literally larger than mountains—stretchnig sometimes up to 200 miles long.
Stupid, large, brown to green humanoids.
Giant king crab under the Solemn Sea
The umbryn are large, dark-attuned panther-like creatures.
Large, gray-green tunnel-bears.
Deep, purple color.
Spirit slaves, usually kept in jars and other small containers.
Two legs, two wings.