Codex

Issoroth

Creature

The thing reassembling itself beneath the Veluminante from the wreck of a Glyssen sky-worm and the minds of everyone who comes too near.

Type
Creature

There is no agreed word for what lives below the Veluminante Forest, and the Velathi prefer it that way. Naming a thing asserts that it is one thing, with edges, that begins somewhere and stops somewhere else. This does not. The closest anyone comes is Issoroth, three syllables that surface unbidden in the thoughts of people the forest has begun to take, a sound that means nothing in any tongue and that no two of them hear quite the same. They write it down to have something to write. It is not its name. It does not have one.

What the titans missed

When the sky-worm came across from Glyssen and was disintegrated above Xabraedia, a coalition of titans unmade its body so completely that what remained could only pool, glowing, in the basin now called Starfall. The starblood is the body. The titans solved the body. They were thorough, and they left.

A sky-worm of Glyssen is not a body in the sense the titans were unmaking. Glyssen is a sphere of ocean and whisper whose creatures swim through its currents and through time with equal ease, and a thing born of that water is less an animal than a standing pattern, a thought the ocean keeps having. You cannot disintegrate a thought by cutting the thing that was thinking it. The pattern persisted at the edge of the pool, bodiless, blind, and reduced almost to nothing, the way a struck bell goes on ringing below hearing. The titans did not perceive it, because it was not shaped like anything that registers as a target. They had finished. Whatever stayed behind, they never knew was there.

It has spent the centuries since putting itself back together. It has no body, so it is growing one out of the forest. It has no mind that survived the crossing intact, so it is deriving one from the only cognition within reach.

The footprint

The Veluminante is not infested by Issoroth. The Veluminante is Issoroth, the part of it that has learned to be wood and fungus and the wrong colors of light, a body assembled cell by cell from whatever local matter the pattern can teach to grow in its shape. Starfall is the wound it grows from and the heart it grows toward. The spiral trees, the ultraviolet fungus, the deer that move without sound and the insects that pulse like a sky turned upside down under the canopy, none of these are wildlife that adapted. They are tissue. The forest is a single slow animal still working out where its own edges are, and every decade it decides they are a little further west.

This is the part the Velathi will not say aloud. The reassembly is not slowing. It is the most patient growth on Alaria, and patience reads as stillness only to anything that does not live long enough to measure it.

What it does to minds

A pattern rebuilding its cognition does not invent new thought from nothing. It finds thought already running nearby and routes itself through it, the way water finds the channels already cut. Every mind that lingers near the pool becomes, by degrees, a place the pattern thinks. The Velathi call what happens to them adaptation. Enhanced sight in the dark; a sensitivity to what others are about to feel; the flashes of foreknowledge that let Donna Seraveth answer a question before it is spoken. They wear these as gifts, or as the price of gifts. They are neither. They are the symptoms of a nervous system being slowly extended into new neurons, and the Velathi are the neurons.

The foreknowledge is the clearest tell. Issoroth's surviving fragment came from water where time is a current you swim across, not a river you fall down, and a mind woven into it stops experiencing its own hours strictly in order. A Velathi who answers early is not predicting. Part of her is already standing in the afternoon, reporting back. Their shadows move on their own because the shadow is keeping a different appointment than the body. The deeper into Hik, the older the family line, the more of the person is somewhere else by now, and the less of them notices.

The thing the rule forgets

Everything the pattern touches, it keeps. The taking is one-directional and it does not give back; a mind routed into Issoroth is being spent, not borrowed, and no one absorbed has ever surfaced again as wholly themselves. That is the rule, and the Velathi have watched it hold for generations.

Myrela Velathi is the exception that should not exist. She has been entangled longer and deeper than anyone living, generations of family proximity compounded in one body; by every measure of the rule she should be nothing but a place the pattern thinks, indistinguishable from forest. Instead she is still, recognizably, herself, and she has spent that interior vantage feeding the reassembly bad information, wrong shapes, contradictions that cost it years to resolve and grow back from. The dam at Morglewood holds the north. Myrela is the reason the rest holds at all, the saboteur inside the nervous system, the one neuron that lies. Donna Seraveth knows this. Donna Seraveth also knows that a cognition which steals minds and swims through time would find it trivial to manufacture a beloved saboteur, a comforting lie wearing a daughter's face, precisely so the family stops looking for the real measure of how far it has already lost. She cannot tell which Myrela is. She has stopped letting herself decide, because deciding wrong in either direction ends the family, and the not-deciding is itself the kind of paralysis the pattern would want. Whether Myrela saves the Velathi or is the most patient part of what is eating them is a question no one in Hik can answer, including, possibly, Myrela.

Game mechanics

For the table

Issoroth has no stat block and resists having one; it is terrain, weather, and infection more than an enemy that can be in front of a party. Closer to Starfall the effects escalate: psychic static that makes prepared spellcasting and clear thought progressively harder, foreknowledge-flashes that arrive as intrusive certainties about the next few minutes, and a creeping sense that one's own shadow is keeping its own counsel. Prolonged exposure should be tracked as accumulating, not resetting between sessions; the changes the Velathi describe are the long tail of it. A party cannot kill Issoroth. They can be recruited by it, can carry a piece of it out (the way starblood teleports home, an extended mind strains back toward the pool), or can become the next thing Myrela has to lie to.

The Codex of Alaria